I knew this method and use it. sin that is dynamic if you generate a video with animation, but in a set you regenerate only after a ctrl+q. I can also not reuse the same spring in multiple assemblies.
I say this only to anticipate some "against" of this method.
I knew this method and use it. sin that is dynamic if you generate a video with animation, but in a set you regenerate only after a ctrl+q. I can also not reuse the same spring in multiple assemblies.
I say this only to anticipate some "against" of this method.
the attached example has been inserted to show how to create animations where the springs are automatically updated.
in case of insertion of the same spring having different compressions, at the first recalculating you are in place.
for the speech of not being able to use the spring in other assemblies, you know that it is not true, write so because you know that enabling the option of multiple contexts is dangerous for those who are not practical of external references.
I correct you because I don't want anyone reading us to misunderstand your words.
the parts can have multiple contexts, with the enabled option, but you need to be careful in managing them.