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i look for new "aspects" for networks and sup. galvanized ..

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reggio

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I look for new "aspects" with nets and perforated plates, and for cold, electrolytically hot galvanized surfaces, and still for browned surfaces and others as well as those standard sw09

Where can I look for it?
 
Hi, thanks to this video http://www.youtube.com/watch?v=rwcpfywdz6cI understood how to use the textures (images), but I did not find anything regarding the "holes" that must appear in a perforated sheet or in a network as well as for example: (specs/plastics/mesh/plastics with circular mesh or parts/rubber/trame/perforated rubber).
applying the above aspects, after a render, you can see the things that are hidden below:

How do you create such a look? Now for example would I need a sheet completely covered with sunshades or rectangular holes.... i.e. I could take a photo to the particular true and apply it as indicated in the video, but then how do I make sure that they see through the slits the parts below?
 
I don't know sw, but if you want to see through the holes, you must really drill the piece.

Alternatively, but at the level of rendering is not good, apply a color to the "hole" and use this as alpha channel (or chromakey). this as a principle, I do not know whether or how it is possible with sw...
 
I don't know sw, but if you want to see through the holes, you must really drill the piece.

Alternatively, but at the level of rendering is not good, apply a color to the "hole" and use this as alpha channel (or chromakey). this as a principle, I do not know whether or how it is possible with sw...
hi, drilling really (add even hundreds of holes or sunshades or spades) means weighing enormously the part, also as you see the effect rendering does not seem me ill, indeed...

Let's see if experienced qlc can explain how to recreate the effect render with sunshades or rectangles
 

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Of course a crowbar would be so heavy. ..however if you can:
- see what's under it.
- see sheet thickness inside the hole
- see the edge of the hole not to live edge

it would be a holy thing, that the software I use can not do. At least I think.
 
hi, drilling really (add even hundreds of holes or sunshades or spades) means weighing enormously the part, also as you see the effect rendering does not seem me ill, indeed...

Let's see if experienced qlc can explain how to recreate the effect render with sunshades or rectangles
I don't see how you can recreate a real effect of sight through holes through a texture, which is a picture taken by a fixed angle. if you make the render with the model oriented differently what you do, change textures? do first create the real model and make it every time :rolleyes:

Hi.
 
Of course a crowbar would be so heavy. ..however if you can:
- see what's under it.
- see sheet thickness inside the hole
- see the edge of the hole not to live edge

it would be a holy thing, that the software I use can not do. At least I think.
you could do the semi-transparent part, that (at least in 3d) should have it all modern cads (swx sure has it).
 
I don't see how you can recreate a real effect of sight through holes through a texture, which is a picture taken by a fixed angle. if you make the render with the model oriented differently what you do, change textures? do first create the real model and make it every time :rolleyes:
Hi.
... I probably felt bad.. .
What have I done so far?
created the sheet part without holes = normal1.jpg
applied "spects/plastics/mesh/plastics with circular mesh" to my part = render1.jpg

What do I want to do now?
create "aspects/plastics/mesh/plastic with mesh in the shape of asola"

Can you tell me how to do this?
 

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I happen to have to make boxes in with perforated sheet parts...and to get a rendering I actually drilled the sheet!I assure you that it is heavy...but I talk about 8 sheets 1000x500 with holes 12x12 step 15, so a nice bit of holes (or size of the genre)! for small parts using the function repetition within the part you can do a work "manageable", at least for rendering, not to work normally though!
 
... I assure you that it is heavy... but I speak of 8 sheets 1000x500 with holes from 12x12 step 15, so a lot of holes
I would like to understand how to create the 8x30 starboard to cover various carter of our machines. if we give them all "really" the overall slows down a lot.

the problem is that until now I have not found how to create the look that allows to see the things that are hidden below.
 
tiniele at the end of the project and activate it only when you need it for rendering
 
I also think that I agree to drill with the desired shape the original piece before applying the texture, this in order to manage the various views of the 360° rendering.
If you want to make a fixed rendering, you could only make the rendering of the object with the surface texture to drill, then with a graphic program, cut out the shapes with selections and apply below on other level the desired image you want to see among the holes created.

I was looking for a software that really gives custom textures (black and white) created objects (complex solids and organic shapes) what you recommend! Thank you.
 
I also think that I agree to drill with the desired shape the original piece before applying the texture, this in order to manage the various views of the 360° rendering.. .
... but in that case I didn't really want to drill (with functions) because too heavy, so I was wondering from the beginning

how to create "aspects/plastics/mesh/plastics with asola-shaped mesh"

but until now I have not found anyone who explains to me if and how to do (if it was made for the perforated mesh you can also do with the asola or other forms.. But how? )
 
I wanted to ask you a question, the texture you applied to the object in this discussion, did you create it or did you take it already? because if you didn't create it, you just need to read a tutorial of the program you use (solidwork!!!) to create the desired texture with the custom puncture design. I imagine that the punctures are processed by the program through rendering by eliminating the solid somehow and keeping only mathematical references. I want to try this software... I don't know it.
 
... but in that case I didn't really want to drill (with functions) because too heavy, so I was wondering from the beginning

how to create "aspects/plastics/mesh/plastics with asola-shaped mesh"

but until now I have not found anyone who explains to me if and how to do (if it was made for the perforated mesh you can also do with the asola or other forms.. But how? )
what you need (and that someone had already proposed before) and to make a texture including alpha channel. you should practically have an image 1 that represents the texture, say for example a photo of a perforated sheet as it serves you. then another image (usually in b/n) to feed the alpha channel so that the software knows where it has to drill (in practice where it sees black hole, dive sees white leaves). the two images work together. Unfortunately I can't tell you how to do it in sw, but this thing is used so much in renderings. For example, you will never make the 3d model of a leaf, but you will make a rectangle, to which you will apply a texture with activated alpha channel that will make you disappear the excess of that rectangle until it becomes a leaf. Let's see if someone has any idea how to do it in sw
 
I would do this:
1 ) 2d circle repetition in flattened view to export the dxf for laser cutting to perform the holes without having to create a monstrously heavy sheet

2) insert a cosmetic repetition for classic silhouettes (allego jpg)

3) plot (from the ssp3 of sw2011 you can use b/n textures with any shape (hexagons, circles, triangles, trapezes, sunshades, etc.) to simulate reliefs or cuts.
For sects, Michael showed you where you can find them in another subject. )
 

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you just need to read a program tutorial you use
... hello alexb, I didn't understand if yours is a top tip or if you know that that swx tutorial exists... In that case, would you tell me where I can find him?
what you need (and someone had already proposed before) .... let's see if someone has any idea how to do it in sw
Hello, but "before" when? Where? I must have escaped, would you tell me again?
1 ) 2d circle repetition in flattened view to export the dxf for laser cutting to perform the holes without having to create a monstrously heavy sheet
Okay, right, but now I didn't care about this.
2) insert a cosmetic repetition for classic silhouettes (allego jpg)
ok, but as you say it is also valid only for simple holes (round, square, diamond, polygon), instead I want to make an asola.. .
3) plot (from the ssp3 of sw2011 you can use b/n textures with any shape (hexagons, circles, triangles, trapezes, sunshades, etc.) to simulate reliefs or cuts.
For sects, Michael showed you where you can find them in another subject. )
....confused: I do not see the instructions of michele... What are you talking about?
In any case, in the wake of misunderstandings, do you want to summarize how to do from a to z here below?
ps: I have always said that the drilling lets you see through during the renders, in fact only the realview mode is enough.
 

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