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.3ds format with bookshelf embedded materials

  • Thread starter Thread starter Fablight
  • Start date Start date

Fablight

Guest
Hello everyone:
and compliments for the forum!

are struggling with this problem: I have to export from 3d studio max 2013 of simple models in .3ds format maintaining the library of materials (simple bookcase of red, white, blue etc...) without maps therefore, incorporated in the format .3ds


now I have noticed trying with more software and also with the same max 3dstudio that you lose the color library exporting to .3ds - basically reopening the 3ds file with 3d studio the model looks gray without colors.

-as I downloaded from the internet of the models that instead keep in 3ds (and not .max format) the library of the materials (enlobed in the same 3ds) I wondered how you can do it. lbreria therefore is not external as .mat.


Does anyone know how to do it? I tried them all but without success
Is there any tricks in particular?

I noticed that in the model library that keep the color, the colors have standard default names. Maybe that's it?
have they been exported with which particular software?


Thank you very much
 
hi, the 3ds format is a little particular, in the sense that it is not like the obj that also exports a file for materials. ..what I can tell you is that if the object within 3dmax has a material (of vray,mental ray etc) with or without textures, it is exported only : the color no textures nor procedural maps.
the coordinates of uvwmap
and materials, for example a vray material, is however exported with a standard material in which 3dmax tries to convert the parameters of the material assigned in a standard material of max (the materials of the shelves to understand us)! !
..in conclusion the .3ds file cannot preserve textures or non-standard materials...in addition when exporting does not have to exceed a certain number of polygons, in order to overcome this problem, as long as, if needed, reduce the tile, below you find the hierarchical structure of the 3ds in case you were interested.
p.s. attention to the scale when you carry and amounts in 3ds!!!! ! ! ! !
I hope I've been clear! !
Hi.

0x4d4d // main chunk
0x0002 // m3d version
─ is 0x3d3d // 3d editor chunk
is 0x4000 // object block
0x4100 // triangular mesh
─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
─ 0x4130 // face material
│ └ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
0x4140 // mapping coordinates list
─ └ └ ── 0x4160 // local coordinates system
0x4600 // light
/ └ └ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
0x4700 // room
0xafff // material block
is 0xa000 // material name
is 0xa010 // ambient color
is 0xa020 // diffuse color
is 0xa030 // specular color
0xa200 // texture map 1
0xa230 // bump map
0xa220 // reflection map
│ /* sub chunks for each map */
is 0xa300 // mapping filename
0xa351 // mapping parameters
─ 0xb000 // keyframer chunk
0xb002 // mesh information block
0xb007 // spot light information block
─ 0xb008 // frames (start and end)
0xb010 // object name
0xb013 // pivot object point
0xb020 // track position
0xb021 // rotation track
0xb022 // scale track
─ 0xb030 // bias position
 

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