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[3ds max 2009] linking radial between animation objects

  • Thread starter Thread starter Structure
  • Start date Start date

Structure

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Hi guys, I have to create an animation that allows me to connect various objects to each other in order to move them all specularly than a central axis. I would like to be able to move them in a radial direction, so that if I decide to approach/remove an object than the central axis others will do the same. Can anyone suggest a suitable method?
 
I don't know if it's the best solution, but a sure working road is the path constrain.

you will have to set up your objects in the rest position, all in circle, draw a circle where you want of the initial radius according to the radius of the size of your "series" in the center of the series, choose an object, go into the motion panel, expand the assign controller menu, select the position item and click on the keyboard just up to the sx assign controller, choose the path constrain, in the parameters add path and select the path the rim,
Now that parameter is animated, you will have to, after setting the positions, select the objects and drop the animation keys for along path.
now if you go to vary the diameter of the circle will vary the distance of the objects in a circular way.

It's easier to do than to say, try...
 

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