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advice for sculptural fall

  • Thread starter Thread starter bagarospo81
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bagarospo81

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Hi, I would like to take advice on which to use and maybe even what first steps to take.
I'll explain. I was proposed, at a time lost, to realize a prototype of a glass of glass very particular as shape and use and turned to me because they knew that I use a little cad 3d and in particular inventor (even if I had experiences also with solid edge and caia v5).
However, I wonder whether this is the right way to proceed or whether it is not the case of creating a hand proptotype with clay or other sculptural material and then switching to 3d scanner for finishing and the final model.
Frankly there is not much of how glass objects are made... .
In any case... if you wanted to make the 3d model first and then switch it to a 3d printer for the realization of the prototype...what cad would you recommend to use? ?
Obviously those I know make use of primitives and, unless virtuosity, they are not suitable to realize the shapes and surfaces of the object.....I know that rhino 3d integrates commands for direct modeling of surfaces but I do not want that there are sw dedicated to the sculptural realization of objects.
Thank you.
 
Hi.

First, put some example image to understand what you mean by “scultoreo”.

I know that inventor can achieve any form, but it depends if it is the most suitable solution to your needs (inventor is oriented to mechanics).

when talking about sculpting software, staying in autodesk house usually thinks of mudbox.
or zbrush changing software house.

but I repeat you should understand what you want to do, how you want to do it, what you need.

I can think of the phrase
They turned to me
But who am I? If you're a student, does a firm turn to you? What do you mean?
It's not that these people think "I can't make the student slender enough to have a draft that costs us almost nothing, with pirate software" and as you can't have the necessary experiences, comes out a mess, you end up that the project is not okay, ergo don't pay you and ask you for damages?
 
Thank you for the answer.
I am no longer a student for a while now and that in my current work I do not use cad ... but I used it in the past and also for the thesis and internship and I have independently tried not to give up the cad in particular inventor (while solid edge and cay are a memory).
I can't post photos because it's material covered by fresh patent (no science fiction for charity) but for correctness I can't... let's just say that the shape of the object has more to do with a sculpture than with a piece of mechanical carpentry with which I would certainly be more familiar.
In fact, people think that because you are an engineer or an ing graduate, in my case, then you have to know everything and more, while at the end it is the experience in the various fields that allows you to acquire authority. . .
... my biggest doubt now is that in my opinion the approach to making a 3d model for the prototype is not exactly the maximum but rather it would be better directly to model it by hand until you get the shape and the desired surfaces... and then if necessary to scan it... I believe.
I remember that our drawing prof. told us, talking about the parametric cads with primitive, that using them to create sculptures was limiting because in the end it was about "to settle" the result of the cad more than to impose its own idea.
 
our drawing prof. told us, talking about the parametric cads with primitive, that using them to create sculptures was limiting
Let me say that your drawing prof didn't understand a snitch of cad.

your idea of modeling clay or plastiline or the like to define the model is more than sensible. in many sectors it works so and it is not retro at all.

scan is often problematic, so once you define an indicative model, I think it is better to redesign everything to the cad. do the required corrections and maybe proceed with prototyping, but I have no direct experience about it.

for the software is worth the above, inventor, as solidworks or catia are software for mechanics. If you are looking for a surface modeler then you could evaluate specific software, mentioned earlier.

Good luck.:finger:
 
I see you're cat. You shouldn't need anything else. having a cad is like having the atelier of a craftsman/sculptor and it is not enough to master the atelier to become a good sculptor. However, anyone can cite, and with a lot of patience and constancy, maybe he can find out he has good skills. There is no standard procedure, depending on the object, its complexity and also its importance. If you feel safe in cad modeling you can print the prototype, otherwise the polyurethane foam friezes and touch it by hand until you are satisfied, then scan it and add your model. but this is a more expensive procedure that only uses important objects.
 
hi, I had tried to design a solid completely free from parametric forms, take for example a face in 3d, I had tried with blender and the results were more than satisfactory, besides it is free.
the only problem is (but maybe not for all machines or for all programmers, I only talk to you about those with whom I spoke) that it is difficult to follow with a frieze, 3d printer or other trajectories that are not bows, lines, or are not representative from a mathematical function. Now I think all surfaces created with mesh are available in functions, but I don't know if the cam software can work them all. but this is only my idea as a whistle, as if this was not possible nobody could cut a face in 3d that I saw do. then these info take them with pliers. But on blender you can draw any sculpture and I assure you that you also find many tutorials!

Bye!
 
just to understand... .

for a similar bichiere ....zbrush or similarvichingo.webpfor a similar bichie .... rhino3dpunta_diamante.webp
 

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