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bending and twisting

  • Thread starter Thread starter simpson
  • Start date Start date

simpson

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Hi.
I don't know if anyone can help me....
with 3dstudio, in the environment together, is there the possibility of flexing and torque dynamically an object is bound to another?
I will explain better, if you look at the photo attached, I want, that when I rotate the head (2) of the machinery, the guide (1) you shove and sw you need to undergo a twist . (see the views in the annex)
 

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Thanks for the answer... .
Sorry I didn't explain. I would like to know if with 3dstudio max this thing can be done? I know him very little. I've seen that if I design a parallelepipedo I can snoop it and twist it. So you're telling me that you can do this with 3d studio?
 
use the normal constraints of animations not ik, but the normal constraints, you can tell an object to follow another, or to rotate looking at an object also in motion. . .
 
interactive ik is a software or application of 3dstudiomax?
iik is an integrated anchoring mode in the software. there is in all versions. in practice allows you to apply constraints to various objects that can interact with each other depending on the movement of a single object.
the clearest example is that of the leg, moving forward or backward the foot I get the knee bend.
use the normal constraints of animations not ik, but the normal constraints, you can tell an object to follow another, or to rotate looking at an object also in motion. . .
with normal constraints you cannot get the twist of an object
 
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I did not understand the request, for a torsion soul with the keys the changer twist.
You should post pictures to better understand what you need...
 
I did not understand the request, for a torsion soul with the keys the changer twist.
You should post pictures to better understand what you need...
Forgive me for radiosity, but have you read the discussion carefully from the beginning?
 
hi you have to click on dummy and use the ik i.e. reverse kinematics rotating and moving the dummy the object will follow it faithfully
 
hi to all and I apologize if I wasn't clear, I did a test with a model more than simplified....I used the key frames the constraints and the modifcatore fold to make the effect "weight" and to make the final part...if that's what you need the ik is not indispensable, but surely there are various roads and all correct! ! ! !
hello to all and good Sunday to all
 

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