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cartoons

  • Thread starter Thread starter Fulvio Romano
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Fulvio Romano

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engines to render 3d modeling software, or even external renderers, look for the so-called "hyperrealism" (similar to that of painting, and from that borrowed concept).
in practice it tries to imitate the natural optical phenomena to get something more difficult to distinguish possible from a photo.

We now talk about cartoons, such as walt disney, pixar, etc. are of an extraordinary beauty, yet the graphical rendering has nothing to do with photographic rendering, indeed it is immediately recognizable the fact that the materials used are not at all similar to those existing in reality.

What is the paradigm from that graphic rendering?

Did I explain?
 
your is a difficult question and out of the field of expertise typical of this forum.
I know that pixar has developed its own rendering engine called renderman whose function is to add features specific to animation, compared to software normally used as maya.

These functions are basically a distortion of the classic paradigms of photorealism, to adapt them to the animated reality imagined by pixar.

therefore if normally we try to imitate natural phenomena, makeman starting from the bases of reality, produces distorted images according to rules imagined by pixar.
Technically, what is this distortion I don't know, and I don't even know how to reprogram a rendering engine.

Maybe you can try asking about treddi.com there are people doing that job.
 

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