Fulvio Romano
Guest
engines to render 3d modeling software, or even external renderers, look for the so-called "hyperrealism" (similar to that of painting, and from that borrowed concept).
in practice it tries to imitate the natural optical phenomena to get something more difficult to distinguish possible from a photo.
We now talk about cartoons, such as walt disney, pixar, etc. are of an extraordinary beauty, yet the graphical rendering has nothing to do with photographic rendering, indeed it is immediately recognizable the fact that the materials used are not at all similar to those existing in reality.
What is the paradigm from that graphic rendering?
Did I explain?
in practice it tries to imitate the natural optical phenomena to get something more difficult to distinguish possible from a photo.
We now talk about cartoons, such as walt disney, pixar, etc. are of an extraordinary beauty, yet the graphical rendering has nothing to do with photographic rendering, indeed it is immediately recognizable the fact that the materials used are not at all similar to those existing in reality.
What is the paradigm from that graphic rendering?
Did I explain?