b243970
Guest
for those who have time to lose like me::
someone has idea how to reproduce it in a sw animation, to avoid http://www.youtube.com/watch?v=h3rm_ndxdh0
? in the sense of being able to set a linear motor that changes direction according to something (like a sketch line etc...) so as to simulate a radial force?
the alternative would be to make sw understand that if the ring pulls up and the ball down perhaps it is the case of going down...but I think I have understood that if a body is too massive compared to another the contact bond does not hold..if it is not (of the series I emptied the ball) then generate equal forces regardless of size.. .
someone has idea how to reproduce it in a sw animation, to avoid http://www.youtube.com/watch?v=h3rm_ndxdh0
the alternative would be to make sw understand that if the ring pulls up and the ball down perhaps it is the case of going down...but I think I have understood that if a body is too massive compared to another the contact bond does not hold..if it is not (of the series I emptied the ball) then generate equal forces regardless of size.. .