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change source point

  • Thread starter Thread starter nino66
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nino66

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Hello, everyone.
I would like to change the origin of the part without having to remake the piece, for example invert the axes (x with y, etc...) and also move all the construction from one origin to another with other coordinates.
Is it possible to do that? if you in what way?
thanks for any help
 
Obviously I tried to look for the guide but I didn't find the solution I was looking for and that's why I posted.
The solution you describe seems to me to be referring to sketches and not to the whole model, perhaps I am mistaken but I would like to reposition the whole model without losing the construction.
Thanks anyway.
 
Hello nino66... .
I think he always moves through the sketch....
But we wait for the word of someone more caught than me!:smile:
 
Obviously I tried to look for the guide but I didn't find the solution I was looking for and that's why I posted.
The solution you describe seems to me to be referring to sketches and not to the whole model, perhaps I am mistaken but I would like to reposition the whole model without losing the construction.
Thanks anyway.
I don't think there's a chance to reoriete the whole model (parts talk...) as if all the sketches and directions of the features were chosen differently. You have to put it back from scratch, as long as it's worth it.
a quick escamotage could be to insert the component into a new part and use the positioning tools to reorient it; so keep the connection to the original file but when you use it together the guidelines are those you needed.
catia and pro-e allow to reorient the component as you ask?
 
Maybe I didn't understand the question well.. .

to move a part already made to another point there is the move/copy function. with this you can translate and rotate the body already done.
If for example models with y vertical and then modelling you want to have the vertical z you can rotate around x and re orientate the model in a parametric way.
Was that what you were looking for?
 
Hello nino66... .
I think he always moves through the sketch....
But we wait for the word of someone more caught than me!:smile:
As for a single sketch, more or less I realized that the thing can be done... eventually doing it again.
But I was interested in moving the whole model without, of course, having to rebuild it, eh, eh...

in catia v5 (in pro/e do not know) if I don't remember badly you can insert a new additional origin and then turn it into main. Is there a command or macro that does this?

thanks again to anyone who can give me suggestions
 
I don't think there's a chance to reoriete the whole model (parts talk...) as if all the sketches and directions of the features were chosen differently. You have to put it back from scratch, as long as it's worth it.
a quick escamotage could be to insert the component into a new part and use the positioning tools to reorient it; so keep the connection to the original file but when you use it together the guidelines are those you needed.
I wrote a caxxata!
as pointed out "wave" the command moves/copy does the same things I assumed you could do are with the imported bodies. I never needed to do it on the parts so my "office complications simple things" remembered only the procedure on the imported bodies:
 
As for a single sketch, more or less I realized that the thing can be done... eventually doing it again.
But I was interested in moving the whole model without, of course, having to rebuild it, eh, eh...
But did you read the answers? ... or not:rolleyes:
 
I would rather be curious to see the usefulness of this operation. I've never had the need, and I've never thought of it. I'm sure it'll be my gap, and maybe if I understand it, it might be a day to serve me.
But if I already have the model of a part, turn it as you like the object that is and that remains. When I need it in a set, I will put it coupled/winked as I need it at that time, regardless of its location in the side file. the same to put it on the table, I do all the views from all the positions I want, without thinking about the origin you have..
:confused::confused
explain to me, because occasionally someone comes up with this question and sincerely I have not yet understood it. Maybe post an example of application and motivation.

but yes, with sposta / Rolled you can put the model where you want in space, but also this I never used it for this purpose, only and always for possibly insert parts in part (as Marcof says).
and you can add other origins.. and I never used this before if not long ago to make a proof that I then thought it was useless to my purposes.

greetings
Marco:smile:
 
Bye to all,
I think it makes little sense to reorient a piece according to different axes. However, the only valid solution is to use travel and/or wheel after making all the slots. If it's just a problem of views, just redefine them and when you see it for example isometric you will have what you want (if the piece or the axieme has been designed with your legs in the air).

If you do cad cam you don't need to redefine the zero from swx but you do it from the application...so. . .

More nin zo!
 
But did you read the answers? ... or not:rolleyes:
I only asked questions.... to which I hoped to receive answers :rolleyes:

thanks to those who gave me clarifications and want to give a hand and suggestions, you were very kind, I do not know well sw and therefore I have some gaps on the commands and the possibilities and I look for things that I did in catia v5.

my intention was to change existing parts and give it a logical "order" of construction. . That's all. I worked until yesterday in the automotive field where this logic is essential and therefore I wanted to continue with the method I am used to and that for me it has advantages especially on big assemblies.

thanks again for the answers
 
my intention was to change existing parts and give it a logical "order" of construction. . That's all. I worked until yesterday in the automotive field where this logic is essential and therefore I wanted to continue with the method I am used to and that for me it has advantages especially on big assemblies.
undoubtedly modeling with logic and good order has great advantages (and should be the rule), but precisely you have to get it in the phase of first modeling.
However you have seen that if you want you can move/orient the particular as it fits you into the side file.

greetings
Marco:smile:
 
I only asked you why you didn't tell if the command moved/copy that had been succeeded and that reorients the model as you wish, it was your case. :rolleyes:
Sorry, I didn't want to be arguing. . .

the copy/setting command I understood and could also be a solution even if it wasn't what I was looking for.
undoubtedly modeling with logic and good order has great advantages (and should be the rule), but precisely you have to get it in the phase of first modeling.
but that's what I meant... my new models will follow a logic but having to use parts already oriented and positioned without a precise rule, it can be difficult to work on it and therefore I was looking for a solution, maybe simple, to work better.
 
undoubtedly modeling with logic and good order has great advantages (and should be the rule), but precisely you have to get it in the phase of first modeling.
However you have seen that if you want you can move/orient the particular as it fits you into the side file.
but that's what I meant... my new models will follow a logic but having to use parts already oriented and positioned without a precise rule, it can be difficult to work on it and therefore I was looking for a solution, maybe simple, to work better.
I certainly don't understand what you need. If it comes to reorienting a model in a certain way the command moves/copy does to your case so you can decide which front view will be, right etc according to model geometry.
If it is instead a question of giving a logic to its construction, so you want to have the basic sketch of a certain part oriented on a plane other than the one chosen by those who modeled it before you, and so also with the sketches of the remaining features so that the component reflects in the behavior of reconstruction and modifies what is your way of working, then I think that with whatever cad you can put your soul in peace and remake the model from scratch.
If you reorient the model with a function similar to swx move/copy, perhaps creating a new origin like the other cads you mentioned, when you go to edit the functions or sketches precendeti to the move/copy orientation will always be the one of those who did the model before you, then what you would have done on the front floor you will find it for example on the right.. .
I would like to see an example of this shift of origin you were referring to.
 
I just found the link that proposes the problem and explains how to build the parts so that this can be done more easily:
http://www.solidsmack.com/solidworks-tips/how-to-reorient-parts-and-sketches-in-solidworks/the reason why I think it is a practical thing is not so much when you have parts with many references (e.g. mechanical couplings, planes, holes, etc.) but when working with parts with non-regular shape or surfaces (e.g. exterior surfaces of cars) where it is all a curve... and therefore it is "recommendable" to build each piece with the same origin and orientation in motion to then insert them into a set positioning them all to 0.

... I hope I have explained a little better my need even if I do not claim it happens:wink:

Hi.
 

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