andreaster
Guest
Bye to all,
I would like to ask you a general indication of how to proceed, not the steps specifically. I'd keep enough to know if there is any solution to deal with this kind of work.
I should import in 3dsmax 2011 models made in rhino or autocad, to these models I have to apply frescoes with various ornamental motifs that continue without interruption from one wall to another .
What I would need would be like the development on a four-wall floor, to be exported as a 2d reference in photoshop and on which to draw and apply the high-resolution texture.
I until now used only UV mapping, I never made complex mappings and I have no idea how to proceed. I read that the unwrap is used for similar cases but it does not seem at first sight applicable to imported models .of fact the faces of the walls in my models imported from autocad, or from architectures, etc. are never united, are unpublished in max, it is thinkable to weld the vertices extinguished full of seams. While if I'm not mistaken, the unwrap needs clean, continuous and without holes, superimposed vertices, to be able to develop and spread them with unfold and then to sew.
If I said something wrong, correct me.
Thanks
I would like to ask you a general indication of how to proceed, not the steps specifically. I'd keep enough to know if there is any solution to deal with this kind of work.
I should import in 3dsmax 2011 models made in rhino or autocad, to these models I have to apply frescoes with various ornamental motifs that continue without interruption from one wall to another .
What I would need would be like the development on a four-wall floor, to be exported as a 2d reference in photoshop and on which to draw and apply the high-resolution texture.
I until now used only UV mapping, I never made complex mappings and I have no idea how to proceed. I read that the unwrap is used for similar cases but it does not seem at first sight applicable to imported models .of fact the faces of the walls in my models imported from autocad, or from architectures, etc. are never united, are unpublished in max, it is thinkable to weld the vertices extinguished full of seams. While if I'm not mistaken, the unwrap needs clean, continuous and without holes, superimposed vertices, to be able to develop and spread them with unfold and then to sew.
If I said something wrong, correct me.
Thanks