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cosmetic thread

  • Thread starter Thread starter PAnz3r™
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PAnz3r™

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then, simple question but that for some reason I cannot find the answer:

I do a pre-light, either as a revolution or as a feature hole, then I have to make it the cosmetic thread, however, clearly, first I perform a bevel at the beginning of the hole.

if then I switch to the feature cosmetic thread, and select the surface created by the bevel as "earth thread" there is no way to select the depth as "here" and then give the depth, but I am always forced to create a plan or similar where to make it arrive.

I noticed that it allows me to choose "hectical" and then set the depth of the thread, only if I choose a flat surface and perpendicular to the axis of the pre-light.

possible that there is no way to start cosmetics from the surface of the bevel and choose its depth?
 
cosmetic thread remained as a specific thread for trees and holes, where you can not use the feature hole.
Therefore the depth of the thread is bound to the beginning and end surface, perpendicular to the surface to be threaded.
in your case, if you support the feature hole, you have all the possibilities for holes, including lamature, slag etc. the cosmetic thread, adapts automatically to the eventual bevel present.
 
ok, only that I often use to make headlights as a feature of revolution more than as a hole (because we often make holes with silhouettes of a certain type) , then beveled with bevelous feature and then I have to fill us, for that I asked
 
At that point I suggest you, why not do a fdu? (features defined by user)
do the threaded hole with the feature hole, with the bevel, after which add the features to make the hole as you want it to be to the realization, gather everything and create the fdu.
the time you use to create the library, then adjust it n times and position the holes, you can allow you to insert a point reference, or an axis, or what you most use (which helps not little with the series).
 
Hi.
when don't make me the threaded hole with the mask I proceed so

I make cosmetic fillet with defined depth with offset from the top
select the bevel surface and the ctrl+c ctrl+v
select the cosmetic and cut with the surface of the bevel with trim (selecting hides cut surface )


Hi.
 

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