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custom matrices together

  • Thread starter Thread starter betana
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betana

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Good morning to all, I am looking for a system to assemble standard pieces (from my catalog) using a system like custom matrices. I explain: now to assemble for example the screws, assemble them one by one (using the fast recurrence and then binding) or assemble one and then inside the body I make the custom matrix, I know it is from butchers but it is very fast even if then I do not have the count of the pieces in the list. I ask you: is there a system to assemble pieces one by one but using a custom matrix? or is there another method that I do not know and is fast anyway? thanks to all
 
Good morning to all, I am looking for a system to assemble standard pieces (from my catalog) using a system like custom matrices. I explain: now to assemble for example the screws, assemble them one by one (using the fast recurrence and then binding) or assemble one and then inside the body I make the custom matrix, I know it is from butchers but it is very fast even if then I do not have the count of the pieces in the list. I ask you: is there a system to assemble pieces one by one but using a custom matrix? or is there another method that I do not know and is fast anyway? thanks to all
to speed up the repetition of parts in a set, noemically you use the command "matrix reuse" for which by making an example type screw-hole, loaded into your set, the file part with the holes, these will have to be replicated with a (or more) matrix in part, loads the first screw and place it with the constraints, after which with the command indicated before you can replicate the vine and its fineness (an).
repeat the opening for all the matrices because usually the displacement of the holes can always be linked to multiple levels.

if in an extreme case you have holes that maybe have a displacement regulated by a regular matrix according to a plan, but all at different eltezzes, then you can exploit the ability to tie the repetition not to feature matrices but points, that is made in gsd environment, made the repetition of the details remains only to place the objects according to the quota.
the advantage of the latter method and that if you change the repetition of points, you will also update the number of repeated elemates.

Hi.
 

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