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disporre texture 3d

  • Thread starter Thread starter AC Design
  • Start date Start date

AC Design

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Good evening to all.. .
I ask you, as usual, a devastating question:

in the attached file, I should place the curve " to ", on the surface " b ", obtaining the fish shaving. I would need the layout to follow the edges consistently and to move directly proportional to the surface.

I searched a bit on the internet by finding interesting scripts like this:
http://jarek-rhinoscripts.blogspot.com/2008/12/arraycrvplus-v20.htmlor I don't get there or do it for me.. ;)

Could any of you guys help me with a few tips?

thank you in advance, I wish you a wonderful evening!

a.c.
 

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Bye!
you can do quite easily with the textures for rendering, but I think I understand that you want to get curved elements spread over the surface... Am I wrong? I don't think of a simple solution, I think about it and I never tell you!

the script you reported seems very interesting (thank you!) but it seems to me to do things a little different from what you want, not if you can get us something useful.. .
 
Bye!
you can do quite easily with the textures for rendering, but I think I understand that you want to get curved elements spread over the surface... Am I wrong? I don't think of a simple solution, I think about it and I never tell you!

the script you reported seems very interesting (thank you!) but it seems to me to do things a little different from what you want, not if you can get us something useful.. .
Bye!
Thanks for the answer...that I wanted to get is the disposition of that curve on the surface uniformly and then orient us over the surfaces that I will separate and that will become, booleanate, the "skin" itself of the object.

I'll get you a picture to make you understand. the lion's body. I'd like to get the same shark pattern.

thanks in advance,
a.c.
 

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