panormus
Guest
hi forumisti,
having realized a wing of a piper with relative alettone I wanted to try to animate the product by applying a rotation joint, but I found problems.
It seems, but I do not know if it is actually so, that a joint can be applied between two separate parts or two product and not, as not my case, between product placed in matrioska (one inside the other).
In practice I divided the work:
product piper, which contains the ala, drift, rudder, fuselage, cart. .
each of these in turn contains other product, and in the case of the wing we have, the product semiala, which contains among many, the product alettone. We're here.
if I open the kinematics environment and select the anchor to fix a product, I am forced to select the whole wing which also includes the alettone that will then be also fixed.
instead I should fix the product wing, but unlock the sub-product alettone to allow the rotation.
Can anyone help me?
greetings and thanks
having realized a wing of a piper with relative alettone I wanted to try to animate the product by applying a rotation joint, but I found problems.
It seems, but I do not know if it is actually so, that a joint can be applied between two separate parts or two product and not, as not my case, between product placed in matrioska (one inside the other).
In practice I divided the work:
product piper, which contains the ala, drift, rudder, fuselage, cart. .
each of these in turn contains other product, and in the case of the wing we have, the product semiala, which contains among many, the product alettone. We're here.
if I open the kinematics environment and select the anchor to fix a product, I am forced to select the whole wing which also includes the alettone that will then be also fixed.
instead I should fix the product wing, but unlock the sub-product alettone to allow the rotation.
Can anyone help me?
greetings and thanks