• This forum is the machine-generated translation of www.cad3d.it/forum1 - the Italian design community. Several terms are not translated correctly.

environmental reflection

  • Thread starter Thread starter Fulvio Romano
  • Start date Start date

Fulvio Romano

Guest
Good evening to all,
who of you can explain how you do in alias to make the reflective materials reflect a fictitious image?
I'll explain. For example, steels must reflect the surrounding world. how do I insert a "round world" with a photo, and make sure that all the materials reflect it (without changing the individual materials)?

Thank you.
 
bye,

you just put a .hdr map in the environment field, image based lighting --> reflection map.

soon

x3d
 
hdri stands for high dynamic range image.

with this type of map as well as simulating the surrounding environment, it also emits light.

if you want to deepen your speech look at this link: http://www.debevec.org/probes/Here you are also explained as a creartene of yours.

I usually use 3ds max maya or way for renderings that handle them better, but also alias if you quarry very well since he also has mental ray as renddrizer.

If you want, you can take an escamotage to do more or less the same thing if you don't have hdrs; create a huge ball that will contain your scene, and send him a photo.

cmq if you are looking for free of low quality and high quality hdr.
a hdr file is very big because as I explained above it also has photometric properties, I found some that exceed 30 mb.

I attach you a small test that I have done with this method, as you will notice there are three spheres with three different materials (colors) that reflect a surrounding environment (in my case Paris in the evening).

Hi.

x3d
 

Attachments

Yes, in alias I have active enviroment, but the result until now was not great.

Thanks for the tip. I study this way.
 

Forum statistics

Threads
44,997
Messages
339,767
Members
4
Latest member
ibt

Members online

No members online now.
Back
Top