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exploded in animation

  • Thread starter Thread starter stefon
  • Start date Start date

stefon

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Hello everyone

work with pro/e wildfire 3. at the beginning of October I must participate in a very important conference, and in the presence I wanted to insert a video of animation on the axioms on which I worked. Does it seem possible that you cannot do animation with the state of explosion?? :angry:
I had already done many other animations, but I never had to explode the axieme in the animation. Does anyone know how to help me? ?

Thank you very much
I'm sorry.
 
I recommend using animation ( animation in the Italian version), which is within the basic package, you find it in the menu applications.
you have to convert standard connections to cinematic connections, then make screenshots (with the initial and final positions of the components) and finally animation.
 
Of course I use animation, the problem is not to set animation, but to preserve the exploded state saved.
I had also thought of transforming fixed constraints into constraints that allow translation along a board and manually recreating explosion positions. ...but being about 350 parts (it's a complete airship engine) already to create the decent explosive configuration I worked behind a bit...it's practically impossible to recreate manually. . .even only to reset the assembly is to be shot...:36_6_1:
 
hi, in the past to do that, it used a software that allowed to learn the assemblies of proes, "convert them" in a "light" format, and create animations more "professional".
software is called ipa of immersive design.
 
I have seen on the internet the potential of that software....the problem now is... how do I have it?? thank you very much for the help however

in any case it seems to me a serious lack that the ptc has not implemented the possibility of exploding the assemblies in the animations. . .
 
Maybe it would be better to read what I wrote... Just make screenshots of the various positions that you carry out in the explosions.
just insert these screenshots into the timebar of animation and proceed with animation.
It's an elementary operation, I think looking for, buying and learning a new program requires more time and money.
 
excuse my ignorance then, because I don't know how to create screenshots with the active explosive state
 
Sorry I didn't check if it was feasible in the exploded state (you know not).
I do it in the default state of the components.
 
...to this point I think that the only one is to abandon the idea of exploding the parts (recreating the cinematism to explode the whole together manually is a suicide)...I will do the anmation sending in transparency consecutively the various parts....certain that I am really allied in front of certain gaps of pro/e:confused:

thanks to all for the help
I'm sorry.
 

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