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help with solidworks for 3d printing

  • Thread starter Thread starter Fabioleo
  • Start date Start date

Fabioleo

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good morning raga, it has been for a long time that I use solidworks, but now, being very interested in the field of 3d printing, I would need a help regarding the use of solidworks combined with the same.

In particular, I should first model, and then print two components (filettati) which will then have to be coupled, and since there must be a certain game between the two, in order to allow the unscrewing/unscrewing, I have already planned in phase of project.

Now my question would be: does there exist some function that allows me to "insert this game between the two components, after assembling? I ask this because it would simplify the modeling phase itself of the two components (I would go directly to model one of the two threads using as a mold the first).

I also say in advance that it is not just two components, but such a function would also help me with the rest of the axieme components.

Thank you in advance whoever wants to help me.
 
via the move face>offset function you can create a sort of pickup to the thread, or change the thread profile of one of the two components
 
you can make sure that the thread profile of one component comes directly from the one of the other. This is top-down modeling.
 
@shirokko, how would you do it in top-down the filet?
assuming, since it is not specified, that the thread of a part does it with the appropriate thread function, how would you manage the other part?
always with thread function by binding the two thread creation profiles?
with the cavity function?
with the return function?
@fabioleo before asking if there is a function that inserts a game between the components you should specify:the version of the software (put it in the profile) so as to give feasible indications
the function/s you intend to use to create the thread

note in margin:
is from a long time use solidworks
exactly what it means: 1 year, three years, five years?
 
@shirokko, how would you do it in top-down the filet?
assuming, since it is not specified, that the thread of a part does it with the appropriate thread function, how would you manage the other part?
always with thread function by binding the two thread creation profiles?
with the cavity function?
with the return function?
the system does not guarantee that the thread function produces geometrically accurate results. I would do it with sweeps, connecting section sketches between them. as soon as I can place an example.
 
the system does not guarantee that the thread function produces geometrically accurate results
but in fact it is always a sweep, only that is automated by the wizard creation. Why do you call it unsuitable?
as soon as I can place an example.
I know how to refer the sketches to each other and I also imagine fabioleo since it uses solids from a lot
 
in fact, it does not say that it does not use the thread function, but does not use the default profiles as they are and to change them according to need.
scaled it disturbo.
and what? Perhaps, indeed surely, I was not clear. I didn't mean to stop you from enriching the discussion, but just avoid doing something that is superfluous to me.
...and a half-arrow with fabioleum that milliant, until proven otherwise, a long use of solidworks and threw on the plate few and little information so that we have already made the enchantment list of methods to get the result.
I apologize if I offended you, it was absolutely not my intention.
 
in fact, it does not say that it does not use the thread function, but does not use the default profiles as they are and to change them according to need.
I did a test with the thread. regarding the modification of the profile, the only change I can make is to change the share of the sketch. I do not find the possibility to bind the sketch of the profile of one part to another. still remain untied functions.
returning to the initial question, no, in solidworks there is no boolean function of the type "subtract with offset".
 
no matter what you think @fabioleo This debate has made me very comfortable. I had never looked carefully at the cavity and return controls, and for this I thank @massivonweizen. I didn't know that these commands could act between bodies of different parts together.

in the specific case:
1. the cavity command works well, but it only manages a scale parameter and not offset.Cavità_ScalaPerGioco.jpgCavità_GiocoPerScala.jpg2. the return handles an offset, but it is not designed to handle subsquadri, so in the case of the screw does not seem the best choice.

so, dealing with the coupling with game at the level of assembly, the best choice seems to perform the cut with the cavity command and perform a face->sposta (with offset) to apply the game, as he proposed @massivonweizen.
 
Thanks for your shirokko feedback.
precise that the cavity control works exclusively in the environment together by activating the mode modifies part
 
good morning raga, I really apologize for the missing data in my presentation, I start responding from the beginning: I have been using solidworks for about 5 years, even at university level, so unfortunately I have enough latitudes, and now I am trying to learn beyond that done so far.

At the moment I am using the 2018 version of solid, to model the thread, I used a sweep extrusion to create the screw and cavity function regarding the mothervite (or vice versa, I don't remember precisely, but I don't think it is fundamental for now), to say the truth I didn't know there was a function that would generate threads (not cosmetics).

As for the "face-setting" function, I thought about something like that (that I had already seen on fusion360 where it is not mistakenly called drag) only that I could not find it via google (I will not have inserted the right keywords).

the function moves face should still do to my case, I will try immediately.

Thank you so much for everything, and I apologize again if I wasn't clear in the first message.
 
As for the cavity function, I had already tried to play with the scale parameter, did not convince me as a method for creating the game.
 

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