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how to insert a variant of subassieme into a set.

  • Thread starter Thread starter fabry56
  • Start date Start date
... are there against you to work with cinematic connections instead of constraints?
Nobody! indeed, connections, connections and still cinematic connections. everything you can move into reality is good that you move even in a virtual way in the project, you can do many checks that will allow you to speed up the work and reduce errors.
If then too many free axes can create problems you can always limit or block.
 
Nobody! indeed, connections, connections and still cinematic connections. all you can move into reality is good that you also move virtually in the project, you can make many checks that will allow you to speed up work and reduce errors.
If then too many free axes can create problems you can always limit or block.
Hi, dani!

I am a convinced supporter of what you wrote and that I highlighted: all done as in reality.
I often fall for this, but I'll get out of here and move on.
I will soon start to cuff out even with cinematic connections.

Thank you! :finger:
 
I often fall for this, but I'll get out of here and move on.
In this phrase you wrote I identify myself a lot.. .
in the past I have discussed a lot with former colleagues precisely for issues of continuous improvement in cax and often found walls, but I have always gone on my way.
They used to tell me often:
but so you buy us the job if we have to take your pieces in hand, we can not manage them, etc..
and I always answered: you are the ones who complicate me and then I explain how to handle it, you are the ones who do not understand it and have limits.
oblivion...
 
In this phrase you wrote I identify myself a lot.. .
in the past I have discussed a lot with former colleagues precisely for issues of continuous improvement in cax and often found walls, but I have always gone on my way.
They used to tell me often:
but so you buy us the job if we have to take your pieces in hand, we can not manage them, etc..
and I always answered: you are the ones who complicate me and then I explain how to handle it, you are the ones who do not understand it and have limits.
oblivion...
how not to give you reason on every word... .

the beauty is that often this way of proceeding (our) turns into "this thing you do because I don't understand anything with your models".

third professional world!!! :mad:
 
Fortunately, I saved this misfortune. I have always demonstrated the simplicity with which it is possible to make the movements and the advantages that are there. even in some cases I have made animations very appreciated by commercials.
even, taking advantage of the programs in lisp, I could make rudimentary movements even with autocad, when I drew in 2d.
 
and not just... Tell us the truth. At least for me, simulating the movements of a machine is one of the few fun and stressful moments that our work grants us.
Yes, but it still has a purpose (which I think comes before the fun, that there is also for me trusted): to avoid great caxxate!! !

Sometimes, who does not understand this concept, it is just those who caxxate pays them fragrantly (with wallets).



edit: however I think we're digging a little bit from the topic of discussion. . Excuse us fabry56 and maxopus!
 
I would like to do as you say but if I don't know where to start!
It's much easier than anyone can imagine. to start it is enough also the online guide there are examples made very well.
in a computer where I installed wf4, in the folder c:\programs\proewildfire 4.0\demos\demo\mdx\tutorial1 you find one. I hope it's like that in your pc.
 
I would like to do as you say but if I don't know where to start!
Hi.
Thank you.
By designing machines you can't ignore the correct application of cinematic connections.
correctly applied cinema connections are necessary to address the module
"mechanism" that will allow you to perform the real simulation of how it will actually move your
machine, and to generate a possible video.
to begin with try to watch these movies:
http://communities.ptc.com/videos/2532http://communities.ptc.com/videos/2531http://communities.ptc.com/videos/2535http://communities.ptc.com/videos/2546http://communities.ptc.com/videos/2536cation
¶¶
 

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