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manual / cinema / programming me10

  • Thread starter Thread starter FrancescoRigon88
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FrancescoRigon88

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I don't know where to go. Do you have a manual?
I have to create a program for me10 cinematics. based on time/speed/acryleration move rectangles that represent my product.
 
never seen around any paper manual on me10 programming. maybe find some .chms in the installation folder, but nn is a learning guide, as a comprehensive list of functions implemented in "bible" style. differently there would never have existed some software house that dealt with customizations and programming under me10, see cdm.
 
never seen around any paper manual on me10 programming. maybe find some .chms in the installation folder, but nn is a learning guide, as a comprehensive list of functions implemented in "bible" style. differently there would never have existed some software house that dealt with customizations and programming under me10, see cdm.
true, to get more information you should find a former time programmer that was.
basically the me-10 programming language was defined as a kind of pascal. was quite accessible, everything stood on the definition of new functions with the instructions enclosed between a define and an end_define. each function could recall myriads of other functions as sub-routines to change the interface or assemble new design functions.
In fact, cdm-type customizations came, and I still think they are loaded in cascade to the startup totally redefining the working environment.
rather, for the kind of work you have to do would not be suitable also various lisp of the current 3d? There you might have more information.
 
never seen around any paper manual on me10 programming. maybe find some .chms in the installation folder, but nn is a learning guide, as a comprehensive list of functions implemented in "bible" style. differently there would never have existed some software house that dealt with customizations and programming under me10, see cdm.
in reality there is the manual of me10 and probably in the end there is also a sort of programming chapter, only that I am too ignorant in lisp and programming languages to understand it, but I think in this case in which are required dynamic simulations the 3d is indispensable
 
@kaji: yes, there is, pity that it is practically introvabile and the few copies that turn are (strainally) kept very greedy at the archives of some former seller "soliddesigner" as e.i.t.
I asked myself during the initial course, but they answered me that it was a boring manual, it was nothing, blah blah. that I have never seen it with my eyes, who knows that this lybrace has not passed to legend:)
 
@kaji:
I asked myself during the initial course, but they answered me that it was a boring manual, it was nothing, blah blah. that I have never seen it with my eyes, who knows that this lybrace has not passed to legend:)
When I dismissed 4 years ago the last day they wanted to give me a paper copy of me10, but I declined because I had always modeling and annotation, now in fact I would be useful.
probably it is no longer available the me10 "historical" manual but the updated drafting manual updated with the microsoft style interface should be available just ask every new drafting Realization (maybe it is totally useless compared to the historical one) obviously the problem can exist in case one has an old perpetual license
 

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