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maxwell + sketchup: incorrect export/links textures materials

  • Thread starter Thread starter eux-k
  • Start date Start date

eux-k

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Hello, everyone.

I created a sketchup model (pro 6) in which I associated with the various colors present, a sketchup material (loaded by resources.mawwellrender.com). it will be that the file is a bit messed up, but when I carry the model in .mxs to start the rendering from maxwell, I happen strange things (that since I use sketchup + maxwell had never happened), that is:

just take out and opens maxwell render: it immediately blocks everything because it does not find the textures associated with the materials assigned.
then open the .mxs file in maxwell studio and find out that:

a ) does not find the textures of all the materials I downloaded from resources.maxwellrender.com. and I have to go to them to select each texture manually, which, you will imagine, for 30 materials is very problematic.

b) in the model objects are grouped by material (as is right that it is), but the grouping is wrong. that is to say that if on sketchup I have the green lawn associated with the material "erba.mxm" and the beige buildings associated with the material "edifici.mxm", in maxwell studio I find some buildings without associated material, other buildings associated with the correct material but with different colors (type red) and in some cases buildings I had associated with "edifici.mxm" which have set as material "erba.mxm" or other. What can this serious export error be due to? I'm sorry.

I also wonder: is it possible to separate these groups so that if that building in particular has a wrong material I change it individually?
because I can only select the group that has been made him (i.e. not homogeneous by type) and change material to the whole group, but if in that group I have lawn and buildings, you will understand that I can not make everything with a single material. How do you intervene on a group?

Besides... always admitted that I lose that hour on maxwell studio to associate to each material the texture that he does not find and that opening the groups can intervene individually on each single face, as soon as I finish and save the mxs file, should not it be possible to pass this file to other pcs to make it multiples simultaneously?
a rigor of logic yes, but every time he loses the connection to the material so you have to go to give the texture manually!
If I started the render and stuck it to 1%, then I passed the file (.mxi?) on other pcs and started it from them, would you ask again the textures?

I thank anyone who can answer some or all questions.

greetings, eugenio
 

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