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mechanical animation 3ds max 2009

  • Thread starter Thread starter ecomusposta
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ecomusposta

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Hey, guys, I'm back here breaking up, but I need vs. help. Let's go to the chase. in these days I was asked to carry out a mechanical animation between 2 wheels and a distribution belt (identified or not this I will establish it at a later time with the engineer). I know that these types of animations must be done with appropriate programs such as inventor or solid works to name someone. also because there are so-called mechanical and advanced standard couplings. now waiting for me to get a licensed inventor and everything I wanted to improvise something with 3ds max 2009. I press that I do all the project with autocad and then I amount it in 3ds. for the movement of the wheels is ok no problem insert of the rotation keys and ends the, but for the belt? I had thrown down some ideas. being the object in question an elliptical and very crushed belt I thought at the time of drawing it with autocad to detach it in 4 pieces, of which the 2 curved pieces of belt and then the 2 straight pieces of belt, but I thought but at the time of animating how do I make them go hand in hand perfectly tangent to the 2 wheels? I thought of inserting 3 combined keys of: rotation - position - scale, could it work? for now I have everything in mind and therefore I do not attach any file even because if you tell me that it is not worth it I look inventor and then I will do it there. If you didn't understand my problem, I'll make you a small design with autocad to realize what I want to do. waiting for a vs. I thank you in advance.
 
doing it max is a good problem... and I don't know how to solve it though...
or use stratagems and games on an optical effect, or you have to build the piece-by-piece chain and manage everything maneuvering, or set gravity and friction between objects (which I have never deepened well)
 

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