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nx grip

  • Thread starter Thread starter avalon3d
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avalon3d

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Bye to all,
I was trying to use the grip function to create nx customizations, such as material setting of the particular, handling cartiglio attributes etc... up to the creation of gears or dwarf in a guided way.

Is there someone who can help me find some information about programming this particular nx function?

Thank you.
 
Bye to all,
I was trying to use the grip function to create nx customizations, such as material setting of the particular, handling cartiglio attributes etc... up to the creation of gears or dwarf in a guided way.

Is there someone who can help me find some information about programming this particular nx function?

Thank you.
I think it's been posted a long time ago.
grip is still a programming language that has long been dead.
to develop in nx the roads are 2, indeed, 3:
knowledge fusion: non-procedural language, closely integrated into the cad. useful for applications of "knowledge capture"
nx/open: traditional language (you can develop in c++, .net and java) with nx bees calls. useful for "number crunching" applications and for those you want to do

from nx8:snapI attach you to what's newssnap — new programming tool
what is it?
a new programming tool is added to the nx system for creating custom programs. simple nx application programming (snap) is an easy-to-learn programming tool intended for mechanical designers and other typical nx users – not just for programmers. the code is simple, short, readable, and feels “natural” so it is quicker to learn and easier to apply.

snap is useful for automating simple processes that you do repeatedly, or for creating simple parts that you use frequently.

snap is similar to the grip language in its purpose, flexibility, and ease of use. so if you have used grip before, you will probably also find snap to be a productive tool.

snap is based on the visual basic (vb.net) language and is best used with visual studio, however you can create some simple programs using the nx journal editor.

an example of snap code is shown below:
myfunction
length = 8
width = 4
half = width/2
left = line(-half, 0, —half, length) ‘left side; line(x1, y1, x2, y2)
right = line(half, 0, half, length) ‘right side
top = arc(0, length, half, 0, 180) ‘top semi-circle; arc(x, y, r, 01, 02)
bottom = arc(0, 0, half, 180, 360) ‘bottom semi-circle
dim outline as nx.curve() = {left, right, top, bottom}
boss = extrude(outline, 3)
end

snap and nx open can easily be used together and you may find that many of your programs will use a mixture of snap and nx open functions. in fact, snap can be regarded as a stepping stone that can lead you into the more powerful nx open programming functionality.

in this first release, snap is focused on the creation of simple geometry. other areas of nx will be covered in future versions.

snap is only supported on windows machines.
For your information, I think from nx8 to create/manage cartilages for example there is absolutely no need to program.

also the part of creation of "templates" (your dwarf or toothed wheels) you can do in interactive... If you want to add a user interface you can use the pts (product template studio) that allows you to feed it a parametric model and put it on a user interface that can simplify its interaction and give direct access to the parameters of the model + important.
the pts pui model, you can put it as "reusable model" (with so much of krx etc) in the reuse library.
 
:finger: great! I will find more explanations in the help with the arrival of the new sepero release. . .

waiting for you to arrive, thank you very much!
 
:finger: great! I will find more explanations in the help with the arrival of the new sepero release. . .

waiting for you to arrive, thank you very much!
If you can't develop.
The parametric part is what you need.
the pts then is easy to use and allows you to create gui exactly equal to those standard nx
 

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