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pneumatic cylinder

  • Thread starter Thread starter power23
  • Start date Start date

power23

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Hello.
I'm assembling a proe group.
I'm not an expert.
I have to mount a pneumatic cylinder, with its snout and fixing...and I would like to make it simulate the movement of the stem....with the consequent movement of the objects connected to it.
how do you normally behave in these situations? ? . ..premute that the 3d of the cylinder, and the accessories discharge from the sw festo.
I have no problem with the "particular" constraints... but in the cylinder.
In the sense... to get the stem out, I have to download it asm... and I don't leave.
Right? ? ...and then can I give him the "window"...that is the max stroke of the cylinder?

Thank you very much to anyone who can give me any explanation on this subject.

Hi.
 
you have to open the .prts of the cylinder body and the stem and you have to insert, if not, the 3 main planes and the central axis.
then creates a set where you insert the cylinder body with default constraints and the stem by binding it with its axis and that of the cylinder at this point transforms the static constraints into those of movement and if everything goes well you should have a connection called the loop. the stem at this point is free to move, to limit the stroke in the translation option select two planes or reference surfaces, one of the cylinder and one of the stem, and set the limit values of the shift.
I hope I've been clear. If you find difficulty posting the two pieces that I create the set, it is easier to do that than to explain it.
 

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