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print rendering microstation v8

  • Thread starter Thread starter Miccio
  • Start date Start date

Miccio

Guest
hi to everyone, my name is mychele and I am a new user, both on the forum and in the approach to rendering programs (which I have to use to make outdoor views with furniture, plants, vialetti, etc.). I have a basic practice, and in 2d, of autocad. In particular I am using microstation v8 and I tried a render (utilities, render, ray trace) starting from the wiew display mode "smooth" without graphic accelerator.
When I go to the press from the video in render ray trace, the print preview returns to the smooth view (or pong, so much I don't understand the difference), and so I can't print what I see.
I thank and hope that I have looked correctly in the forum that there was no answer to this question.
 
from the online help of micro:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------smooth shading, like constant shading, displays surfaces as one or more polygons. in smooth shaded models, however, the appearance of curved surfaces is more realistic than in constant shaded models. with smooth shading, colors are calculated at the vertices of the polygons, and then blended across the polygon interiors. this gives curved surfaces a smooth appearance, without the tiled effect that appears in constant rendering.
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phong shading
phong shading differs from constant shading and smooth (gouraud) shading in that the color of each pixel is individually computed — useful when better quality is more important than speed.

phong shading can be used to display shadows (see shadows and phong shading), bump maps, transparency, and distance cueing in the rendered images.

phong shading renders more realistic lighting effects than either the constant or smooth shading methods, particularly if the light source is close to the object (for example, to see a spotlight on a wall).

computations for phong shading, being more complex than that for smooth shading, can slow display time. where phong-shaded images are very similar to smooth-shaded images (that is, there are no transparent elements, shadows, or bump maps) it may not be worth the extra rendering time.
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questo per la differenza tra i 2, per l'altro tuo problema (la stampa) vedo se riesco a fare qualche prova................+ avanti
già non mi reggo in piedi........
buon natale
 
Thank you number 1, in these days I read how much you wrote. I found on the network (wikip.) also definitions, or rather processes from which they derive, the model pong, the ray tracing and radiosity. Infarinature, but better than nothing...I also tried with printing guides of microstation to see to solve the press speech, but for now nothing. thank you for the interest in the matter, good Christmas and good holidays also to you and all the users of the forum.
 

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