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problem di luce

  • Thread starter Thread starter cipollinocipolletto
  • Start date Start date

cipollinocipolletto

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Hello everyone,
I have been reading (from a guest) some interventions in this forum for a few days since I have been citing myself in the use of archicad 13 and artlantis 3, I have found a lot of useful information but now I would like to ask you a thigh directly because I do not know exactly how to do otherwise. . .
My problem is that when I make rendering with artlantis colors are never as I set them but they are always very (I would say too much) clear and tending to the pastel, I think it is a matter of light, but I don't know just how to fix it. . .
Here is an examplehttp://img803.imageshack.us/img803/6906/camaaa.jpgthe yellow I had chosen was much brighter and tending to orange, here instead it seems a pale canary yellow... identical discourse also for other colors/materials.
I accept advice :)
I would then like to take advantage of your availability to ask you also the following:
can you use heliodon sky and make sure that this does not stop "only" on the horizon, then continuing with a black sampling?
(I have not explained well so I place a small demonstration of what I mean http://img834.imageshack.us/img834/9775/cambbb.jpg)
 
regarding yellow: what material does it apply? the problem is that it has no texture, no bump, no roughness. try to set the material values better and you will see that the effect will improve.

you can't increase the sky, but there are 2 alternatives:
1) the most correct one, set the infinite terrno
2) save photoshop rendering, you will have the levels and to increase the sky just eliminate the vector mask (or lower the sky)
 
regarding yellow: what material does it apply? the problem is that it has no texture, no bump, no roughness. try to set the material values better and you will see that the effect will improve.

you can't increase the sky, but there are 2 alternatives:
1) the most correct one, set the infinite terrno
2) save photoshop rendering, you will have the levels and to increase the sky just eliminate the vector mask (or lower the sky)
Thank you for the answer!
As you pointed out in fact I didn't fix the yellow, now I caicated the mappings for reflections and roughness, I also modified other settings for the wood because I didn't like it... Moreover the light problems have been solved to 90% thanks to the settings I just discovered, I refer to the tab "changes the post-processing parameters". . .
what mancha now is a light virage to warm colors, but I will do it with photoshop.
As for the other problem I would like to be able to set the infinite terrain, but I don't know how to do it... Could you give me some suggestions? :biggrin:
 
1. windows;
2. information object;
3. snacks on soil
4. from the material to the ground
 

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