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problems in rendering by orientation fibers with mapping of wood material

  • Thread starter Thread starter alfredo bs 1
  • Start date Start date

alfredo bs 1

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hi to everyone, I'm new, but I've been reading your forum for a while. consulting it I have often found answers to my problems, but with the search function this time I have not solved.

My problem is that in rendering solid objects the veining of wood often has an inverosimile pattern. I try to attach a render to explain.scatola legna1.webpthe wooden box consists of 4 solid walls and came perfect (even swallow tail recesses respect the likely trend of the wood veins)
Menter you can see that the cylinder element and the parallelepiped element at the side have some problems. how can I overcome this problem without having to explode the solids in faces and then work with the material on the individual faces?
thanks, alf
 
you have to "map" the material, the command is mapmater, for use consult the help (network you should also find several tutorials).
first but make this attempt: select the face holding ctrl (eye that is highlighted "only" the face) and then drag it over the material.
 
Thanks a thousand gp! I solved with mapping after several attempts I think I understood +/- how it works.
for years I was imprecise about this problem :pscatola legno map.webp
 

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