• This forum is the machine-generated translation of www.cad3d.it/forum1 - the Italian design community. Several terms are not translated correctly.

question about t-spline

  • Thread starter Thread starter arm
  • Start date Start date

arm

Guest
Hello, everyone. I just started using t-spline 3.0 in demo version.
until now I have used rhino for basic solids and silo if I have to make organic forms. silo is very simple and intuitive but ultimamanente crashes very often (both on win xp and on win 7) and above all does not have the precision of a cad, since design artistic models for cnc. t-spline seems to me a very good alternative, but I have smooth-related problems. I attach image.
I drew a circle and extruded with "scale", then I selected a edge and in turn extruded it. Then I extrude again along the z to give thickness to the solid, but the smooth leaves and leaves me a sharp shape. I also found this problem by drawing a simple t_sphera, I select a face and the gate and he loses the smooth. if I then re-extrude the edges of the hole it softens. or better, if I leave from a solid base closed and I go to edit it by extruding directly the faces, all right, if I gate some polygon goes into the ball, I can't make the solid "soft". Sometimes other things don't, I don't understand where the mistake is.
Does it happen to you?
thanks in advance
 

Attachments

  • domanda tsplines.webp
    domanda tsplines.webp
    63.4 KB · Views: 17
Hello
happens to everyone not only to you, it is typical behavior
tspline, which is different from the smoothing of subd-silo,cinema 4d
hexagon etc etc.
there is a different philosophy in tspline
If you delete a face, the edges surrounding it become
nets (not connected in jargon) and therefore for ts it is impossible
bevel the object).... but
if you extrude the edges even a single click you will see that the edge
Now you are beveled, in fact, with the extrusion of the sides,
formed by the connecting and bevelous stars, in the four vertices, while, now, the open side, resulting from the extrusion has become a creative side
(a loop that as you will see has additional points ( handle tangency)
behavior varies according to topology-
I have attached some images that show you some behavior
of the plug-in (are divided into two specific behaviors )
in the last series you will see also appear t- point-
It's very important for a proper use of the instrument you understand.
these concepts (star point ) and (t-point )-
the topic, though simple, is quite complex to be
in a few words here.
I hope I have helped you:
Greetings:
to the
 

Attachments

hello thank you very much, very exhausting; I should actually study the difference between tpoint and star point. Anyway I'm cuffing a little tspline and I realized that by rebuilding the edge regains the smooth, but not always... Sometimes I start modeling, but I come to a point that makes me a little mess and I don't know how to go back. I was actually hoping, indeed I'm hoping, to have found the colombo egg with this plug-in instead of bouncing from rhino to silo topogun and zbrush. silo I found it immediately very intuitive and natural in shaping organic forms; to tspline, integrating into rhino, has an avalanche of extra commands, but, aimhè accustomed to modeling moving the points of control, is much slower, even with minimal settings of view, then there is "problem" of loss of the smooth that silo does not present when you go to eliminate edges, faces, points, etc. and finally when I move the points or edges above in the perspective view they will certainly be valid both and they will both have pros and cons, so much then it will end everything on what you have to do, to how you are accustomed to working and especially at the time you have available to learn.
We'll see. Thank you again
 

Forum statistics

Threads
44,997
Messages
339,767
Members
4
Latest member
ibt

Members online

No members online now.
Back
Top