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quickly trilobata

  • Thread starter Thread starter Polymar
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Polymar

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Hello everyone,
I realize that my question is quite unusual, but never any of you to shape a trilobed screw like that figure?
In fact, on the section where the section remains constant it is possible to perform a good thread, but the pains arrive near the estermita, when the "triangular" section tightens. let me know, not that it is important, it is only curiosity about how to model using less recurrent functions such as helical sweep and with 3d trajectory. thank you. Bye!
 

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if the thread is made by a "wire" you can use the helical removal sweeps after first creating the stem (presumption from cylindrical to "triangular" with a parallel blend with transition

if the thread also follows the surface of the stem you have to get the parametric equations of the curves and surfaces in play.

All this makes sense if screw projects, if you use them only in the cad it is not worth it, four screws of these inserted in a set of weight the model exponentially

aminati
 
hi, thanks to your answer :) in fact considering that the section is not circular, the helical sweep is to be excluded. but perhaps this is the minor problem, in fact with a sweep blend wrapped on the triangular section, mostly rounded, I have already managed to have a satisfactory result. now I have to build the thread that extends on the variable section (the profile follows a circle arc), rather difficult if you think that then you also need to "connect" it to the previous thread. I had also thought of mathematical equations to be developed with the help of maple, but then I would have some difficulty implementing them on wf. I am already thinking of implementing also some c++ code with the toolkit. probably there is a relatively simple method, as soon as I turn on the bulb I will try and try again. logically such a model would be very complex to manage and you could not even imagine its real use, this is only my own personal challenge, which perhaps can help me to further deepen my knowledge of modeling 3d, nothing else;) hi!
 

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