cikho
Guest
Hello, everyone. .
I have a problem with a lavro that I am doing for the polytechnic, for the proe course..
I press that I am not an ace in the use of this program, I have much more experience with solidedge.
Anyway both my design is a ruspa toy.
the model is now finished, I am putting in place the last things, the problem is that I realized that in creating arm of the mirrored ruspa (it is composed of two specular parts) I generated a completely new part (and therefore with tree of features) instead of a mirrored one. .
I therefore have the problem that, if I wanted to change a portion of the arm, it does not go on both sides independently. .
I could put quota reports, but it's a job. .
I decided to try to recreate the piece by replacing the wrong one.
the problem is that the model crashes me because of a reference that he thinks is missing, but actually does not exist. .
I'll explain.
the bucket was initially (by mistake) bound to the mirrored arm instead of the original.
Since I have to eliminate the mirrored piece, I have reinvented the bucket from the original arm. .
only that the reference to the mirrored arm does not eliminate
as you can see, while having created the reference (b) belonging to the piece "arm", I also remain the reference (a) belonging to the piece "braccio_sx" (i.e. that mirrored incorrect). .
the point is that if I do not read this reference I cannot eliminate the arm and create a new one.. but this reference should not even exist :/
Is there a way I don't know to eliminate blessed reference?
I have a problem with a lavro that I am doing for the polytechnic, for the proe course..
I press that I am not an ace in the use of this program, I have much more experience with solidedge.
Anyway both my design is a ruspa toy.
I therefore have the problem that, if I wanted to change a portion of the arm, it does not go on both sides independently. .
I could put quota reports, but it's a job. .
I decided to try to recreate the piece by replacing the wrong one.
the problem is that the model crashes me because of a reference that he thinks is missing, but actually does not exist. .
I'll explain.
the bucket was initially (by mistake) bound to the mirrored arm instead of the original.
Since I have to eliminate the mirrored piece, I have reinvented the bucket from the original arm. .
only that the reference to the mirrored arm does not eliminate
the point is that if I do not read this reference I cannot eliminate the arm and create a new one.. but this reference should not even exist :/
Is there a way I don't know to eliminate blessed reference?