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rendering e textures

  • Thread starter Thread starter CAROLINA
  • Start date Start date

CAROLINA

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Good morning.
I have a textured plaster downloaded from the internet to be inserted in the 3x3 cm measuring project with a bump that always measures 3x3 cm.
if I insert them in revit by climbing them both in the material panel always 3x3 cm. the result is like the one in the photo ..... I get out the frames of the texture in the facade...... how do I solve the problem??? ? if I cast the texture for exs. 8x8 therefore of greater size and also the bump that from the roughness 8x8 is enlarged too the grain and the effect is bad.
Someone can tell me how I can proceed.. . .
thanks and millimeters
carolina
 

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I don't know if you see the texture panel on the facade too I wanted to avoid this I don't know if I have to scale the texture bigger but then it also increases the texture of the plaster and it becomes even more crude to understand..... I don't know if I explained... otherwise you as you proceed when you enter textures and steps thanks
 
Bye. with photoshop duplichi 4 times your texture gets a 9x9 square. You'll see junctions between square and top. at this point with the cloning command eliminates these lines of separation of one square and the other. In this way you will have a 9x9 texture that will give less problems in repetition. in the image I attach you see the difference. on the top I did like you and I see the "falls". in the lower part I took the toast and duplicated the image several times.
 

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Thank you and a thousand you're right.
Excuse me but do I have to create a 9x9 texture of the bumb that I stick to the plaster? Thank you.

carolina
 
you can use the same image or if you want optimal results, duplichi the color and turn it into black and white. this allows you some extra control over the contrast. I usually use the same color image with soddifacent results.
 

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