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rendering

  • Thread starter Thread starter CAROLINA
  • Start date Start date

CAROLINA

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Good morning.
I wanted to understand how to handle textures in revi t for rendering.
for example I know that revit already has a basic library, but if I unload textures from the internet I usually save them in c: programs(x86)/common files/autodesk/ sharedmaterials and here I can catalog them according to wall coverings floor coverings etc. etc.that is create subfolders according to the types, is this the correct way to proceed? .after when I make a rendering and choose textures for my project it would be better to create a folder related to each project where except for the textures I choose for that project and when I insert it I have to draw on that path I indicated above and to that specific folder of the project I created.
because often I happen to have to change pcs and I know that the textures jump instead if I transfer my folder with the project texutes in the path mentioned above on the new pc and then I open revit options/position of the files and add the path of the texture folder that I created the textures of the project should appear. I wanted to know if this is the right way to proceed. but if I create so many folders for each project I don't end up weighing down the pc creating copies of textures? I hope I'm explained. you can tell me how you proceed or if there is a better method. Thank you.
 
wherever you create the folder is not a problem, but it is peaceful that when you change the pc there must be the same folder (with the same path) for access to rendering materials, but above all updated if you have added new materials in that "original".
in both pc stations the access paths to the folders, indicated in the menu r>options must be the same.
 

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