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revolution for bayonet

  • Thread starter Thread starter piersole
  • Start date Start date

piersole

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Happy New Year to All! !
after these holidays I was trying to put into practice a solution of a mechanical coupling that allows the controlled vent of two pieces and also their detachment. I've already done some tests with fish plug and various fillets but I've been thinking of a bayonet guy. I designed the two cylinders and the plug that crosses the first one I have no problem here but I can not find the way to make the revolution of the seal plug inside the cylinder that follows the spiral, it is the revolution of solid.. it will be the festive stop but I can't fix how I can do I've been looking for among other things but I didn't find something that could help me. I attach a screen capture of the departure of the spiral missing the input of the plug but that is not a problem. .
 

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Hi.
that I know there is no command to swipe a solid along a curve. But you could, because at the end of the accounts you have to do a groove, swipe a surface (generated by dissecting your spine along the axis) along your spirals.... then you get a "filtration crystal" to be subtracted to your cylinder
 

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