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software for modeling statuettes

  • Thread starter Thread starter bebeto
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bebeto

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Bye to all,
I would need advice to understand which software to use for a new job.
I have to draw the figurines in the crib, to be printed in injection.
I would therefore need a program for the modeling of people, so as to have ready the proportions of the body, on which I will design the clothes.
At least I thought of doing this modeling path.
What do you recommend?

Here is an example
 

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But the statuettes are the ones in the picture? Do you have any copies? no because at this point you make a 3d scan of the same. there is a free sw of autodesk called 123d catch that works with photos. look that it is very complicated to make organic modeling of characters with dedicated sw, it takes a lot of experience.
try to take a look at make uman, open source sw that has bookcases ready of characters that you can edit, otherwise it is hard to do everything from head, especially when the character is something very precise, as in this case, and anyway with all the sw 3d you can do, like 3d studio, maya, ec. blender is the open one.
 
I have to draw the figurines in the crib, to be printed in injection.
I would therefore need a program for the modeling of people, so as to have ready the proportions of the body, on which I will design the clothes.
At least I thought of doing this modeling path.
What do you recommend?
I would advise you to let alone the idea of putting yourself in 3d of human figures that are not saying beautiful, but just just decent.
imho is a sperch of time and energy and since it requires the qualities of visual perception of the shapes of a sculptor, it is worth learning to make the true and not virtual sculptor. I'm not kidding.

make the statues that interest you, dress and fit, by a good one then make it a high definition laser scan.
I'm sure you spend infinitely less, you do first, you don't mind, and quality is just a little less than that of the real object.
 
first of all thanks for the answers.
I am aware that drawing human forms is really difficult and that is why I asked for a dedicated software that would allow me to have the body in the meantime.
The statuettes I should draw are many, some of which are very small. molds are now ruined and you cannot produce decent samples for 3d scans.
precisely because they are over 20 figurines and therefore a beautiful amount of work, I would at least do a test to see what comes out but without the starting mannequin I don't even look at the sample.
for informational reasons, how much does it cost to scan a statuette height 10 cm?
 
first of all thanks for the answers.
I am aware that drawing human forms is really difficult and that is why I asked for a dedicated software that would allow me to have the body in the meantime.
The statuettes I should draw are many, some of which are very small. molds are now ruined and you cannot produce decent samples for 3d scans.
precisely because they are over 20 figurines and therefore a beautiful amount of work, I would at least do a test to see what comes out but without the starting mannequin I don't even look at the sample.
for informational reasons, how much does it cost to scan a statuette height 10 cm?
I share what is reported by friends.
at program level you could use any hybrid cad or surfaces (from rhino to creo to catia).
a license like that of creo or catia would not pay you with a job of this size (at least I believe), so I would stay on a low-cost program like rhino, has its limits but you would spend 1/5 or 1/10 compared to average-high-end programs.

With a good laser scan you'd be fine, I've already done this kind of work in the past and they're fine (I have a laser scanner).
it would be better if the statues were not colored, scanning on matte white is the optimal condition.

organic modeling is a complex thing, it is a good exercise, but it takes away a sea of time.
You would lose at least one week in model, times and costs would be unavoidable.

for the scanning and processing of 20 models you'll be fine in a week.
If you're interested, let me know.
 
a good sculptor takes us a few days if not a few hours to realize in 3d (sculptris) also a human figure. seen with my eyes;)

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at program level you could use any hybrid cad or surfaces (from rhino to creo to catia).
with those programs I assure you it is almost impossible to draw a character, perhaps except with rhino+tspline. polygonal modelers, such as silo, way, etc., much cheaper than rhino itself. the important thing is that there is an export in stl, and usually there is. but the scan remains the best way.
 
with those programs I assure you it is almost impossible to draw a character, perhaps except with rhino+tspline. polygonal modelers, such as silo, way, etc., much cheaper than rhino itself. the important thing is that there is an export in stl, and usually there is. but the scan remains the best way.
enri, I pray that I never put myself, according to me with the freestyle functions of creo is not "impossible" to get there.

I agree with the scan speech.
 
a good sculptor takes us a few days if not a few hours to realize in 3d (sculptris) also a human figure. seen with my eyes;)
I saw some videos on the tube and the gallery:cool: and more than human are humanoid. There's a woman's head that, anatomically, really does "big." It's good for video games. . .
I continue to be convinced that these videotapers would do better to study some anatomy and above all they should get their hands dirty with clay.
I chased it to do everything, but just everything, on a software and then bake it as output with some hardware device is lowering the aesthetic and critical sense of those who use these technologies still "primitive".
 
for movies pixar etc, but still use clay or plastiline, then scan the model, and carry everything in cg, in short that does these works seriously, does not screw up. :
 
I have my doubts about it, or rather: if they scan plastic models then they will definitely be remeshati otherwise the poor quality in mesh would result in very long rendering times and other problems in animation. what would also happen by modeling with sculptris.

sent by my gt-i9001 with tapatalk 2
 
thanks to the advice, however a proof of modeling I will try to make it for pure touch.
 
they just showed on Saturday for the "boss of cakes" a cake for the "studios" that shot the film "the Ice Age 4", and just as they visited they showed all the models in plastiline saying that before recreating them to the computer they were modeled by hand.

I also agree that shaping a human being or even an animal from scratch to the computer is very difficult and the details would be quite affected.

Hi.
 
I add my little contribution... I have seen several molds of models of human plastic figures and the procedure also here always starts from physical models scanned with laser and then managed through reverse engineering software.
the important thing to get to the mold quickly without big losses of detail is that the model that goes to scan both 3 to 5 times larger than the finished figure to realize.
in this way the reverse scaling process that will be applied will lead to a compensation of the detail losses that the scanning phase will necessarily bring.
Another advantage is that the precision degree of the tool used to scan or the accuracy of scanning itself can be lower than the precision of the finished piece you want to achieve, thus allowing you to use less expensive tools and/or decreasing the time needed for scanning.

to better explain, I found an old image that I attach, the big one is the hand-made and scanned model, the small one is the printed piece made.

Bye.
 

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