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software liquid management and immersed objects

  • Thread starter Thread starter panama
  • Start date Start date

panama

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Good morning, everyone!

I'm new to the forum and I wanted to ask you some advice to make plans for the firm where I work.

then first of all I describe what the company is doing for which I work and work for them.
the company is involved in the design and realization of fishing material therefore for example floats, poplars etc etc.

to enlarge the production I was asked to design some artificial baits (in the specific are artificial fishes that are technically called minnow).
Unfortunately my knowledge about rhino is limited to static design, and unfortunately not enough x this project.

I practically look for a software that helps me in design and understand the movement that an object has in water.
I don't know realfow, but what I understand is a software that simulates a liquid and the objects with which the liquid comes into contact, right?
Here I would need a software that does the opposite or I don't care how a liquid behaves but how the object is immersed in a liquid.
to make it short and with an example: If I have a cube immersed in water and through a thread the egg, the cube will wave, dip and move differently than for example a sphere, or a pyramid.. .

Here is the software I look for, do you have advice to give me on what to use?
I'm really upset because I don't know where to start.

I trust you! help me!! :
 
I’m also looking for something like this, I’m currently trying realflow and I’ve seen some examples of animations even with immersed solid objects. Besides this I have seen several examples made with programs also used in cinema as lightwave 3d or fusion fx specialists.
then there is an open source named blender, which can simulate different physical laws also of solids.
all these simulate liquids, in fact, but thanks to their algorithms they also manage to simulate the floating of objects within these liquids or the "impact" they have when they come in contact with them.
 
I’m also looking for something like this, I’m currently trying realflow and I’ve seen some examples of animations even with immersed solid objects. Besides this I have seen several examples made with programs also used in cinema as lightwave 3d or fusion fx specialists.
then there is an open source named blender, which can simulate different physical laws also of solids.
all these simulate liquids, in fact, but thanks to their algorithms they also manage to simulate the floating of objects within these liquids or the "impact" they have when they come in contact with them.
the field of fluid simulation is not a very simple thing. what you despise with is probably a cfd unsterady analysis (i.e. not static in time).

sincerely it is stuff that ribs enough to make it do and it takes so much experience to not only get beautiful colored images.

I have no idea your budget in r&d but I don't know if it's worth it for a floater. Maybe you deserve more to make a prototype and see how it behaves.
 

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