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staggered threads on beveled straps

  • Thread starter Thread starter POONCH78
  • Start date Start date

POONCH78

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I have another problem with 2010, it's about threads.
if I make the pre-light already beveled in the cut sketch in rivoluz., and then I apply the cosmetic fil., in view increases the depth of the same as the height of the bevel, and makes it start from the lower edge of the same, see figure 'a'. in this case the length of the thread was 5mm, but from the upper face turn out 6 because it is added that of the bevel (1x45°) this is applying it to the sup. edge, that to the inf.
I didn't have this problem in 2007. .

the only way I found to bypass the problem is to do the pre-forum without bevel, apply the thread on the live edge, and then add the bevel with the function (figure 'b'), then display it correctly.

I would like to avoid doing this all the time, would I prefer to continue as I have always done (e.g. 'a')... that you know you can settle?

Thank you very much
 

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I have another problem with 2010, it's about threads.
if I make the pre-light already beveled in the cut sketch in rivoluz., and then I apply the cosmetic fil., in view increases the depth of the same as the height of the bevel, and makes it start from the lower edge of the same, see figure 'a'. in this case the length of the thread was 5mm, but from the upper face turn out 6 because it is added that of the bevel (1x45°) this is applying it to the sup. edge, that to the inf.
I didn't have this problem in 2007. .

the only way I found to bypass the problem is to do the pre-forum without bevel, apply the thread on the live edge, and then add the bevel with the function (figure 'b'), then display it correctly.

I would like to avoid doing this all the time, would I prefer to continue as I have always done (e.g. 'a')... that you know you can settle?

Thank you very much
I'm sorry, but why do you want to make life so complicated?
use the creation wizard holes; there decides depth, bevels and diameter of the preforum all in one function.. Besides it is "recognized better" at the table, you can apply automatic captions etc. etc.
makes no sense to make a cut/hole feature and then apply the cosmetics. already you are forced to do it for the threaded pins (who knows why do not decide to implement a feature as for the holes but for the males), since there is automatism we use it.
then if you are particular reason to operate so explaining, it might interest you for specific operations.

greetings
Marco:smile:
 
I'm sorry, but why do you want to make life so complicated?
use the creation wizard holes; there decides depth, bevels and diameter of the preforum all in one function.. Besides it is "recognized better" at the table, you can apply automatic captions etc. etc.
makes no sense to make a cut/hole feature and then apply the cosmetics. already you are forced to do it for the threaded pins (who knows why do not decide to implement a feature as for the holes but for the males), since there is automatism we use it.
then if you are particular reason to operate so explaining, it might interest you for specific operations.

greetings
Marco:smile:
You're right. I didn't fully explain. .
I do so because it is valve bodies that are divided into two variants, different only for one thing:
one has the threaded hole (which I placed in the example) to accommodate a seal ring (called 'sede') screwed into the hole itself, while the other is deprived of this ring and the shutter is held on the body itself, which this time instead of having the working of the example with the thread, has a welding carry where a hole is obtained with a well defined bevel (identical to that of the bodies).

Therefore, I always start with creating the body without 'sede' and then using cutting sketches in revolution x modeling the seal area and getting the exact geometry. more precisely, I first echo the 'camera' that houses the welding, then an extrusion in rivoluz. (without joining the materials) which would be the welding itself, and finally a rivoluz cut. which defines final processing.

to make the other body instead (the one with the thread) I start from the first, I join the materials in the sealing area and I simply change the sketch relative to the last cut in revolution, making it become what will be the pre-light. Finally, I'll stick the thread.

Sorry, I understand it's a bit complicated in words, but I'd rather avoid posting files related to work.. .

Trust me that it's the fastest way to accomplish what I need, I've never had any problems and I've got hundreds and hundreds of files made this way... I'd hate now to have to change the x method this stron@atina... (by the way if I open the files made with the previous version are perfect, the problem only gives it by doing it now with 2010). ...
 

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