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unification

  • Thread starter Thread starter ffmaster
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ffmaster

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Hello everyone, I am new to this forum and I want to open this discussion,as I have not found an answer to my specific problem around the web,and I think it can serve the whole community
the question is this:
I use rhino, combined with vray, mainly to model architectural objects and I have a problem right in the rendering phase.
often happens to have to "long" a wall or to add elements to a single surface on which to apply a material or texture (type wallpaper to understand). Obviously my will is to get a unique texture on the whole surface, while each piece has different or even reverse textures, although the material to which they refer is always the same.
is it possible to "turn" the direction of a surface, even of 3 degree? I had thought of joining them all and rebuilding them, but I do not solve the problem (and even if I succeed, it remains the fact that all other objects with the same material are different from each other)
Can you help me?
 
I'm not sure I understand all your problem, but... try with "analyze direction", shows you the direction of the surface (the arrows indicate the "outside" side) and gives you the chance to reverse it. Hi.
 
then maybe so
There are two walls of equal size to which I need to apply a txture.
the wall 1 is divided into 3 pieces. My question is: how do I get from wall 1 to wall 2 (constituted in this case by a single block with a single texture)? how can you see sections a and b have textures in the same direction, but in different scales. the texture of the section has even another direction.
 

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then maybe so
There are two walls of equal size to which I need to apply a txture.
the wall 1 is divided into 3 pieces. My question is: how do I get from wall 1 to wall 2 (constituted in this case by a single block with a single texture)? how can you see sections a and b have textures in the same direction, but in different scales. the texture of the section has even another direction.
I suggest that the solution below is definitely valid if you use the rhino rendering engine, I don't know if it works with vray, as I have no such application.


to ensure that a polysurface composed of multiple distinct surfaces has a homogeneous texture and it is necessary to set the modalities of mapping texture in modalita box (default is set surface).

to do this, select the wall in question (which I repeat must be a polysurface) then press the f3 button to open the object's property.

select from the drop-down menu the texture mapping item and set projection to box (see attached image)

press the button in the bottom equalize (which doesn't hurt:biggrin:)
 

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