ffmaster
Guest
Hello everyone, I am new to this forum and I want to open this discussion,as I have not found an answer to my specific problem around the web,and I think it can serve the whole community
the question is this:
I use rhino, combined with vray, mainly to model architectural objects and I have a problem right in the rendering phase.
often happens to have to "long" a wall or to add elements to a single surface on which to apply a material or texture (type wallpaper to understand). Obviously my will is to get a unique texture on the whole surface, while each piece has different or even reverse textures, although the material to which they refer is always the same.
is it possible to "turn" the direction of a surface, even of 3 degree? I had thought of joining them all and rebuilding them, but I do not solve the problem (and even if I succeed, it remains the fact that all other objects with the same material are different from each other)
Can you help me?
the question is this:
I use rhino, combined with vray, mainly to model architectural objects and I have a problem right in the rendering phase.
often happens to have to "long" a wall or to add elements to a single surface on which to apply a material or texture (type wallpaper to understand). Obviously my will is to get a unique texture on the whole surface, while each piece has different or even reverse textures, although the material to which they refer is always the same.
is it possible to "turn" the direction of a surface, even of 3 degree? I had thought of joining them all and rebuilding them, but I do not solve the problem (and even if I succeed, it remains the fact that all other objects with the same material are different from each other)
Can you help me?