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v-ray lights

  • Thread starter Thread starter ETO'O
  • Start date Start date

ETO'O

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Bye to all,

I ask you if you can help me with setting the vray lights for rhinoceros.. .

So... we start from the following assumptions:

1) It is a cruise ship corridor, entrance hall to the balcony cabins.. .

2) for obvious reasons the corridor is blind

3) I designed lighting with direct spotlights (positioned at countertop) above entrances to the cabins, a spotlight for each entrance door. then I put some spotlights along the corridor positioning them along the median line. However, they will not be as for direct light cabins, but can be placed in a countertop that should give a diffuse light from the sides.

I modeled the 3d spotlights giving them "emissive" material and as far as we are, they come well... what does not return to me is their poor lighting, that is, I would like to insert lights (I believe light reflector) that allow to project the light on the surrounding objects and create games of lights and shadows on walls and doors, showing the cone of light produced by the spotlight and so on... stopping that the spotlight will remain illuminated cmq of own light as self-illuminating as material.

How can I do this? ? ?

with the lights are at the very first weapons... :finger::finger:
 

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