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zigrinature/godronature

  • Thread starter Thread starter NC_Miller
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NC_Miller

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I have the need to model zigrinatures on a cylindrical surface, what is the most suitable method and/or feature?

I remember that the subject was treated in the past, but I can't find any trace.

early thanks for the attention
 
provided that the model becomes very heavy, the function to use is the helical sweep.
You have to make a right-handed and a left-handed (or mirror one of the two) and then create a circular series.

the operation is usually not recommended because the lathers use a tool called a glorifier for which it is sufficient to indicate the characteristics of the step, depth and distance between the sweeps.

typically apply a texture to the model and indicate in the table the 3 data above
 
quoto what he said max, however I had tried on a cone trunk (on a cylinder it is simpler) the result was this
 

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What I would like to get, is that of gio14.

But the method is not exactly the same, it seems to me.

from the jpg it seems to me that the feature blend of sweep was used, instead of the helical sweep.

Could you explain to me a little more in detail, please?
 
What I would like to get, is that of gio14.

But the method is not exactly the same, it seems to me.

from the jpg it seems to me that the feature blend of sweep was used, instead of the helical sweep.

Could you explain to me a little more in detail, please?
Unfortunately I cannot post the model because it is too heavy, however if you take a look at the tree something you can guess, practically I created a sketch (a more abundant line of the cone and with a certain inclination) then projected on the cone and used by the swep as a guide line, made the series of the sweep according to the result to be obtained and then mirrored
 
the result is very similar also with the helical sweeps.
place the example file.
tips and tricks: when a file is heavy tried to suppress its functions and save it.
in my case the file weighed almost 12 mega, with the features suppressed just over 1 mega.

when you open it, of course go to reactivate the suppressed functions.
 

Attachments

the result is very similar also with the helical sweeps.
place the example file.
tips and tricks: when a file is heavy tried to suppress its functions and save it.
in my case the file weighed almost 12 mega, with the features suppressed just over 1 mega.

when you open it, of course go to reactivate the suppressed functions.
thank you for the straight, pity that I can not open the file you posted (use the wildfire3)
 

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I uninstalled the wf3.
we make that in the request we indicate the version used, so we are more effective in interventions.
I used wf4.
 
hi nc_miller, gio14,
What is the goal to achieve? I don't think it's very clever. .
- if the objective is to give indications to the workshop, just the indication at the table (see second post of maxopus)
- if the goal is to show the object to the finish, as in a manual, then better apply a texture + bump and make a render (or even a shade). the result is much more manageable
 
hi nc_miller, gio14,
What is the goal to achieve? I don't think it's very clever. .
- if the objective is to give indications to the workshop, just the indication at the table (see second post of maxopus)
- if the goal is to show the object to the finish, as in a manual, then better apply a texture + bump and make a render (or even a shade). the result is much more manageable
provided that it was a model of an electrode to make a die casting mold of different prints (which I made about two years ago) and the problem that I would have found in creating it with a glove tool (besides the size and quality) was in the centering between excruciating and finishing electrodes (as you see my problem was anything else)
 
hello figurative ... however it is important to check the different ways to get to the same result.
It happens that along a seemingly difficult road, it turns out that it is the right one.
thanks to you for your contribution.
 
hi nc_miller, gio14,
What is the goal to achieve? I don't think it's very clever. .
- if the objective is to give indications to the workshop, just the indication at the table (see second post of maxopus)
- if the goal is to show the object to the finish, as in a manual, then better apply a texture + bump and make a render (or even a shade). the result is much more manageable
It's not like you're giving me the texture you use, if you have it...

and two straights of how to apply them.
 
- if the goal is to show the object to the finish, as in a manual, then better apply a texture + bump and make a render (or even a shade). the result is much more manageable

Bye. I am very interested in the second option you wrote, Roman lightning... but I don't know where to go...can you help me? ?
 

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