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directional solidification

  • Thread starter Thread starter isd88
  • Start date Start date
really I always said the opposite!! If you increase the connection rays you see that the circle inscribed to the area increases? means that the thermal module increases!
as I told you before,you should increase the connection rays,write a circle and calculate the thermal module.cap?
 
and then it varies that quota of 18,3.add overmetal!the extra material will work it after machine tools
 
I'm sorry one thing, except that we've lost curiosity, but you can make me a sketch with hevres circles according to your theory?
 
Then after I literally sneaked:biggrin: , I have to give you right!!that crossroads is really a mess!
I tried to make solidification proceed from the inner ring and I am facing an unresolvable problem after the intersection towards the outer ring.
So, first of all, I compliment you because I think it's the only solution you say, and I also apologize if I was convinced of the thing.
If one does not bang our head can never understand:finger:
 
I came up with an idea!!! eliminates the non-symmetry between inner and outer ring, make the inner ring bigger and then later you will reduce it for internal turning!.
In this way you can use a smaller soul (lower costs).
the solidification will proceed from the center, towards the ends and at that point put two bats on the two rings and the game is done!
 
I came up with an idea!!! eliminates the non-symmetry between inner and outer ring, make the inner ring bigger and then later you will reduce it for internal turning!.
In this way you can use a smaller soul (lower costs).
the solidification will proceed from the center, towards the ends and at that point put two bats on the two rings and the game is done!
Good idea! the important thing is that you can create a support base for the materozzes, or start by fixing the base and the module that must have and you have in number to cover the piece!
 
I want to see how you solved the issue of solidification! Send me the drawing in 2d:biggrin:
 

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