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proe wildfire vs ug nx 6

  • Thread starter Thread starter stef_design
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stef_design

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I found qui this interesting comparison between the two cads:
where proe is better
gui: the gui of pro engineer is much simpler than unigraphics. this is because some options are combined in a single icon in pro engineer. like for creating a cut as well as a protrusion, the same icon is used in proe.
sketch constraints: while sketching in proe it automatically places all the possible geometric and dimensional constraints to make the sketch fully constrained. also you can make all the constraints “strong” at one go. this saves lots of sketching time.
file extensions: proe creates different file extensions for different types of files which makes identification of the files easier. for example, part files are saved with .prt extensions, assembly files with .asm extensions, and drawing files with .drw extensions. ug saves all the files with .prt extensions.
size of proe files: pro engineer files take less space than unigraphics files. to give you an idea, a 100 mm x 100 mm x 100 mm cube will take around 100 mb storage space in ug nx 6 whereas the same will take around 35 mb for proe wildfire 4.
sheet metal design: proe is good for sheet metal components design.
where ug is better
flexibility: ug is more flexible than proe. ug is associative in nature, but you can create non-associative features as well.
history free mode: if you create a 3d cad feature by referring to another feature, then the second feature is called the child of the first feature. you cannot delete the parent feature without deleting the child. this concept is called history mode in unigraphics and parent child relationship in pro engineer. suppose, you have created a block and on one face of the block you are creating a cylinder - then you cannot delete the block without deleting the cylinder. this is the standard practice for most 3d cad packages including proe. but in ug nx 6 the reverse of this is possible, and that mode is called history free mode. in this mode all the features are independent. this approach is useful for initial concept design where a large numbers of changes are expected down the line.
synchronous modeling: this is a powerful feature of ug nx 6. various commands of synchronous modeling are very useful for modifying or healing of the surfaces of imported geometry.
curves and surface creation options: ug has a large numbers of curve and surface creation options which makes it strong in the field of surfacing.
conclusions
there is no clear winner for the comparisons between proe vs. ug. however, proe is highly parametric and very strong for designing highly engineered parts and assemblies. on the other hand ug provides better flexibility for the designers with strong surfacing capabilities.
 
size of proe files: pro engineer files take less space than unigraphics files. to give you an idea, a 100 mm x 100 mm x 100 mm cube will take around 100 mb storage space in ug nx 6 whereas the same will take around 35 mb for proe wildfire 4.
This is an exaggerated shit in both cases.. but they probably meant kb.
solidworks 2009 saves it with 114 kb, in fact it is not among the most "light" cads.

greetings
Mar
 
the gui of pro engineer is much simpler than unigraphics. this is because some options are combined in a single icon in pro engineer. like for creating a cut as well as a protrusion, the same icon is used in proe.
This is also not that it is just the maximum as a statement. leaving the cads, in general, the icons that can be used for multiple purposes are anything but user friendly and go against the principles that define a clear interface, because precisely they generate confusion allowing to do different things with a same icon. (jeff raskin)

Bye.
 
This is an exaggerated shit in both cases.. but they probably meant kb.
solidworks 2009 saves it with 114 kb, in fact it is not among the most "light" cads.

greetings
Mar
a piece of the comment must be skipped ... you should treat a pattern of 100 cubes x 100 cubes x100 cubes.
 
This is also not that it is just the maximum as a statement. leaving the cads, in general, the icons that can be used for multiple purposes are anything but user friendly and go against the principles that define a clear interface, because precisely they generate confusion allowing to do different things with a same icon. (jeff raskin)

Bye.
and on this we could discuss for days.
we take for example the extrusion command.
in nx I don't know how it is, I tell you how it is structured in pro/e wf4.
when you click on extrusion, you activate a control panel with all options (see image):
- first icon selects the solid mode;
- second selection of surface modes;
- third icon selects blind extrusion (imposing value), up to (plan or surface), passing, in two symmetrical directions, in two asymmetric directions ... etc.;
- input box for extrusion value;
- icon to reverse the sense of extrusion;
- icon to activate the cutting mode;
- icon to activate the thickness mode;

I don't see anything about stratospheric or complicated to understand.
the advantage is that you can redefine the function and move from solid to surfaces and vice versa, from extrusion to cut and vice versa without having to delete the function.

We must always tell the story that pro/e is not user friendly but is now old.
 

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and on this we could discuss for days.
among the advantages you forgot to say that pro/e costs half, maybe because he doesn't pay it... :rolleyes:

to me a comparison between two of the most powerful and complex currently existing cads that settles in a half-page blog seems at least approximate, I don't know what effect it does to you....

the comments on the gui are then 90% dictated by personal taste, except for the cases of evident drunkness of the designer as the latest versions of if...

p.s. I point out that the atricle is over a year old.
 
to me a comparison between two of the most powerful and complex currently existing cads that settles in a half-page blog seems at least approximate, I don't know what effect it does to you....
maxima quotation ... would not be enough 100 pages for a decent comparison.
 
We must always tell the story that pro/e is not user friendly but is now old.
In fact, in order to avoid misunderstandings I had predicted "leave the cad", obviously it was not enough.
the icon to make the extrusion of pro/e I also know it, I made two or three; I was just saying that according to the canons on human-sized interfaces, dictated by a certain gentleman who unfortunately many do not know, there should be a button for extrusion, one for cutting, and one for changing the mode. then maybe as it is now it will be even faster and you will save space, perhaps. My punctuality was made on someone's bilk statement, (who wrote that comparison), which probably an interface doesn't even know what it is.
I should have avoided the observation because, once again, it is not inherent to cad but to any gadget with which man should interface, whether it is a computer or a radio alarm, so I apologize.
 
Okay radian, I understand your position and you don't have to apologize for anything.
remains the fact that in the case of cad mode 1 button 1 function is not applicable in an improved way.
First because the functions are so many that you would have tools from asylum, according to why you would not have the possibility to convert the mode of a function.

probably what asserted jeff raskin (the inventor of le gui apple ... and therefore the precursor of all the graphic interfaces we see today) was related to the non-professional scope.
 

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