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photoview360 on 2011: but how does c..avolo start?

  • Thread starter Thread starter reggio
  • Start date Start date
I started from a week to use the 2011 version.
Unfortunately, with regard to rendering, I think it was taken a step back.
before 2008 the rendering was integrated into solidworks (it was called photoworks) and did not satisfy me.
with the arrival of the separate module photoview 360 I was pleasantly impressed by the fact that it was "light enough", simple and intuitive to use and above all external to solidworks.
I could launch a rendering and continue working with solidworks.
the assignment of the aspects was really easy and very comfortable was the fact of being able to assign the materials to distinct entities (solid frames, parts, assemblies and aspects).
rendering quality was high.
It seems to me that the integration with solidworks made with 2011 is a remarkable step back (we returned to 2008), and that has more defects than you anticipate.
Moreover it is true that with 64-bit versions now the rendering can take advantage of all the ram, but to the latter the ram that solidworks "eat" to open the model and manage it.
to make an example, first I had a set that once opened in solidworks made me get the consumption of ram to over 6gb, I could quietly render it with the separate module of photoview 360, going under 2gb.
I have now tried to make it with photoview integrated in solidworks, but I have the 8gb available.
I can't see the qualities, if not the ability to render animations (mostruously slow) and the ability to manage the lights.
for me has returned the old photoworks with the revisited interface.
 
I started from a week to use the 2011 version.
Unfortunately, with regard to rendering, I think it was taken a step back.
before 2008 the rendering was integrated into solidworks (it was called photoworks) and did not satisfy me.
with the arrival of the separate module photoview 360 I was pleasantly impressed by the fact that it was "light enough", simple and intuitive to use and above all external to solidworks.
I could launch a rendering and continue working with solidworks.
the assignment of the aspects was really easy and very comfortable was the fact of being able to assign the materials to distinct entities (solid frames, parts, assemblies and aspects).
rendering quality was high.seems to me that the integration with solidworks made with 2011 is a remarkable step back (we returned to 2008), and have more defects than you do.
Moreover it is true that with 64-bit versions now the rendering can take advantage of all the ram, but to the latter the ram that solidworks "eat" to open the model and manage it.
to make an example, first I had a set that once opened in solidworks made me get the consumption of ram to over 6gb, I could quietly render it with the separate module of photoview 360, going under 2gb.
I have now tried to make it with photoview integrated in solidworks, but I have the 8gb available.
I can't see the qualities, if not the ability to render animations (mostruously slow) and the ability to manage the lights.
for me has returned the old photoworks with the revisited interface.
It's what I support, as well as listing all your message, from the beta... :frown:
sin.
 
I did not install 2011, I will do it in a few months after the burns of 2009 and 2010 that still burn.
an integrated rendering is indispensable, in good and evil, as if you have to make a video rendered (e.g. by motion) captures rendering instead of the solidworks area.
until now this happened with photoworks, if they decided to delete photoworks remained nothing but integrate photoview... .
 
I did not install 2011, I will do it in a few months after the burns of 2009 and 2010 that still burn.
an integrated rendering is indispensable, in good and evil, as if you have to make a video rendered (e.g. by motion) captures rendering instead of the solidworks area.
until now this happened with photoworks, if they decided to delete photoworks remained nothing but integrate photoview... .
but sorry, how was it (currently for you) about 2010 not good?
have messed up a simple prg that with 4-5 clicks you created your render
(without claim).
now instead you have 3-4 views that do not match what you will see
in the final rendering, this and the fact that solidworks is useless, are the reasons
of my complaint.
today I had to make renderings with previous files 2011 and I had fun
on a ws with still installed 2010.
in the meantime that made... I put on the table, try with 2011: you can't.
with what it costs to hold firm the prg I buy simlab to 150 euros... that in a week are recovered.
If then I want to exaggerate I spend well and take keyshot 2.2 (which I have been testing for a month..).
 
hi, say "for example" so to say or why it is possible to make a video rendered by other "sources" as "guided path"?
with a nice coffee jug.... I think it's so much like to have a make
in motion it takes days... and maybe even nights... :biggrin:
 
with a nice coffee jug.... I think it's so much like to have a make
in motion it takes days... and maybe even nights... :biggrin:
hi mike1967, leave time (of that I will complain later perhaps eh :tongue:) but now tell me:
is it possible to make a video rendered by "guided path"? How?
 
with a nice coffee jug.... I think it's so much like to have a make
in motion it takes days... and maybe even nights...
Then my prediction was right! :biggrin:

If you can do something, post it, I'm curious. :smile:
 
We trace the fact that pv360 of 2010 was stand-alone and that you were not obliged to open solidworks.
I think better pv2011 for the following reasons:
1) in 2010 it was even worse to put on the table while rendering.
Now you can do it because you optimize your priority while you first had to do it through the task manager.

2) Any rendering command is available with basic solidworks

3) displaymanager available for all

4) decals, personalized aspects and custom scenes also with solidworks base

5) lighting is integrated into basic and unified solidworks

6) all aspects are supported by realview

new that before there was:
1) animation

2) direct lighting

3) direct caustics

4) contour

5) rendering chip (which replaces stand-alone)

6) options have been simplified, as well as controls.

7) the ease of use with which you add the aspects is higher.

8) performance improved, adding support to 64-bit.

9) background checks

10) floor reflection

11) roughness on refraction

12) bump

all from company leder in rendering (luxology).
 
for reggio:

to make a video in 2010 you just have to specify in the video export options to capture the photoworks buffer instead of the swx screen.
in 2011 I don't know, I haven't mounted it yet and I don't think about it.

Keep in mind that to make movies is rendered every frame and a 2-day recalculation for a few minutes video is normal.
I wanted to throw myself in the creation of videos that show the operation of my machines but I'm evaluating 3dsmax, I still have to see the demo, but 2 days of recalculation for a 5-minute video are intolerable and would force me to hold a car and a license on purpose.
When you make videos you don't work, the cpu is hanged even if you have 20 cores....
 
for reggio:
I wanted to throw myself in the creation of videos that show the operation of my machines but I'm evaluating 3dsmax, I still have to see the demo, but 2 days of recalculation for a 5-minute video are intolerable and would force me to hold a car and a license on purpose.
When you make videos you don't work, the cpu is hanged even if you have 20 cores....
Do you think 3dstudiomax puts us less?
He also uses as a vray rendering engine.
It's very complicated.
with 2011, once you apply the aspects and what else, where the preview gives you an idea of the final rendering, you can scan the rendering and let it go after the working time.
for a well-made animation it takes at least 25 to 30 frames per second and for each sw render them, as others do.
I would honestly let it go.
 
.
I think better pv2011 for the following reasons:
(1) in 2010 it was even worse to put on the table while rendering.now you can do it because you optimize your priority
will you explain how you put on the table while solidworks is committed to making a part or together?
Thank you.
 
will you explain how you put on the table while solidworks is committed to making a part or together?
Thank you.
Do I have a video?
Can't you type the command creates a table?
when you were in 2010 you were able to make rendering and table better than now?
How did you do if you had the same priorities on the cpu?
Do you understand my speech?
 
Do I have a video?
Can't you type the command creates a table?
when you were in 2010 you were able to make rendering and table better than now?
How did you do if you had the same priorities on the cpu?
Do you understand my speech?
apart from the render and open the side file, I cannot go on the drawing.
remains with the command of choice of the sheet until completion of the render.
As soon as I can get the video.
with 2010 I could put on the table, now it does not even make me enter the design, any design, even empty.
 
Do you think 3dstudiomax puts us less?
He also uses as a vray rendering engine.
It's very complicated.
with 2011, once you apply the aspects and what else, where the preview gives you an idea of the final rendering, you can scan the rendering and let it go after the working time.
for a well-made animation it takes at least 25 to 30 frames per second and for each sw render them, as others do.
I would honestly let it go.
I hope you put us down, I want to see and evaluate. I saw videos made with 3dstudio that go far beyond what I saw in fact with swx+motion.
motion was not born to do "cinema" but to extract data (such as adams) and for that I would use it, it does not seem optimized to extract yarns in rendering. Maybe I'm wrong and I'm gonna be disappointed by 3dstudio, but the videos rendered with swx seem too heavy.
if then I have to hold a license only for this with a premium you buy almost 3dstudio licenses (3900 a list).
 

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