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how to change the orientation of the basic reference system?

  • Thread starter Thread starter serbring
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serbring

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hello to all, I ended up making a geometry, unfortunately I realized that all parts do not have the orientation I would need. exists a method to simply rotate geometry, without having to twist it by changing functions and sketches? I tried, but it'd be a piece of work, maybe I didn't really parameterize geometry. because of inexperience and lack of a guide I realized this thing as it was too late.

Thank you.
 
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hello to all, I ended up making a geometry, unfortunately I realized that all parts do not have the orientation that I would need. exists a method to simply rotate geometry, without having to twist it by changing functions and sketches? I tried, but it'd be a piece of work, maybe I didn't really parameterize geometry. because of inexperience and lack of a guide I realized this thing as it was too late.

Thank you.
If you want to change the final coordinates and you need to import into other program do the search in this forum, which has already been discussed.

Otherwise if it's just how to put them together... you turn them around and you piss them as you like:biggrin:
 
hello to all, I ended up making a geometry, unfortunately I realized that all parts do not have the orientation that I would need. exists a method to simply rotate geometry, without having to twist it by changing functions and sketches? I tried, but it'd be a piece of work, maybe I didn't really parameterize geometry. because of inexperience and lack of a guide I realized this thing as it was too late.

Thank you.
Have you already made the tables? because you could work directly in the views, but if you've already made the tables jump. . .

Not to be a professor, but... I would like to say that
 
there is the move/copy command that allows you to move and rotate the body in space, both by coordinates and by constraints compared to other bodies.
 
there is the move/copy command that allows you to move and rotate the body in space, both by coordinates and by constraints compared to other bodies.
if you want to change the final coordinates and you need to import into another program do the search in this forum, which has already been discussed.

Otherwise if it's just how to put them together... you turn them around and you piss them as you like:biggrin:
you have caught in the sign.... thank you very much

thanks also to you resolidworks:)
 

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