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conversion into sheet of a cylindrical body.

  • Thread starter Thread starter Furnu87
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Furnu87

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Good day to all.

I designed a funnel using the revolution function. the imbute has a upper cylinder of 30 mm high ø240, a lower cylinder with ø110 and height 30 mm, connected between larus by a cone section. I then emptied it with 2 mm thickness.

I would now need to develop and then I would like to convert it into sheet metal. How do you do with the "sheet converts" command? what parameters I have to give. With the plates, I'm not very experienced. . .

Thank you in advance.

enrico
 
I don't think that a funnel of that kind can be made with a single sheet; I can be wrong but should be three welded pieces (two cylinders and one cone). In this case I believe that switching from a solid to a sheet is not convenient, but it agrees to use directly the sheets and precisely the bending command with loft.
We are still waiting for other advice.

greetings
 
apart from developing such a figure I see it impossible, I would instead put the question on how to realize in reality the piece.
Can't you assess the turning from the slab? would be an aesthetically "cleaner" job. I know you can do similar jobs. . .
At that point you don't do anything about development. does all the supplier.
 
In reality the imbute will be made for thermoforming with a mold.

the development would serve me because they asked me to print it in scale 1/1 on a sheet, using the plotter, then cut it and "simulate" the finished piece.

That's why I need development. but if you say that you can't do... I repeat, I'm not really practical with sheet metal.

Thanks anyway.
 
In reality the imbute will be made for thermoforming with a mold.

the development would serve me because they asked me to print it in scale 1/1 on a sheet, using the plotter, then cut it and "simulate" the finished piece.

That's why I need development. but if you say that you can't do... I repeat, I'm not really practical with sheet metal.

Thanks anyway.
you can do it, but not in one body, you do it in 3 bodies and the 3 bodies you can weld them to get this "prototype", and with the convert sheet the long I see it is much quicker to work in the metal environment directly (fast and correct) :finger:, as soon as I have time I do it so you see how it is done:biggrin:
 
you would be really too kind ivan!!! :smile:

Thank you very much. Maybe in the afternoon I also try to follow your directions
 
you would be really too kind ivan!!! :smile:

Thank you very much. Maybe in the afternoon I also try to follow your directions
Here I have put the road I have chosen, there are many others (regarding this I recommend the tuturial on solidworks sheets which is quite complete, so you learn other alternatives), however you could do other processing, for the possible welding. based are the 3 bodies(I developed the bodies with the first two sketches in the bending)
 

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in the tuturials is well explained the part of the sheets give us a look... the important thing is to always remember to leave the profile open... divide into 3 bodies the conical part and the two cylinders and the game is made.
 
Here I have put the road I have chosen, there are many others (regarding this I recommend the tuturial on solidworks sheets which is quite complete, so you learn other alternatives), however you could do other processing, for the possible welding. based are the 3 bodies(I developed the bodies with the first two sketches in the bending)
attention because as it is the cone trunk is not developed properly.
popping up on the "Maximum Deviation" option the result is correct (see first picture).
proceed thus: right-click on "free-formed padding" in the tree under the "Loft Folding" function, select the function editing command and place the check mark on the "Maximum Deviation" option.
Bye.
 

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attention because as it is the cone trunk is not developed properly.
popping up on the "Maximum Deviation" option the result is correct (see first picture).
proceed thus: right-click on "free-formed padding" in the tree under the "Loft Folding" function, select the function editing command and place the check mark on the "Maximum Deviation" option.
Bye.
Stop everyone! :redface:
if you open the file and, without making any changes, it updates repeatedly pressing the traffic light (5 times), the development is correct. boh :confused:
I did the tests with sw2012 sp0.
 
in the tuturials is well explained the part of the sheets give us a look... the important thing is to always remember to leave the profile open... divide into 3 bodies the conical part and the two cylinders and the game is made.
If you have to do it with 2009 I have serious doubts that you can... .
Multibody sheets are in the future version to its.
 
in reality the imbute will be realized for thermoforming with a mold..
..eh.. but the sheet and anything else.
there is no "development", start from a square/rectangular plate, warm and deform to pleasure. the sheet is not so "malleable", at least not with the filling.

If you want to "until it with cardboard" you have to draw the three figures that make it, the two rectangles for the development of the lower and upper cylinders and the "ventaglio" of the conical part. so you can make them with the sheet; with swx or with the classic manual methods of construction/development of solids starting from the projections.

do the program tutorials, they are fast and explain everything step by step.
 
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If you own 2012, you may find an acceptable approximation with the function indicated by the image.
 

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If you own 2012, you may find an acceptable approximation with the function indicated by the image.
I think that with that it does little (nothing) if you have to cut out "the figurines" from the paper to build a simulation of the finite imbute.
 

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