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lisp for intersection at altitude z note

  • Thread starter Thread starter lattu
  • Start date Start date

lattu

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Is it possible to have a lisp to be inserted in a command to make sure to track a line, or rather a polylinea, which starts from a point at altitude z different from 0 and that intersects a 3d polyline inclined to the same z of the starting point?
 
do you already know what is the intersection point or should be calculated after the poly has been drawn?
 
should be calculated according to the inclination of the poly3d and the starting point.
I know it's a bit strange but I happen many times to have to get the horizontal result and until now I've always done it by leaning on a solid construction but it's a repetitive thing that always takes away a lot of time
Thank you.
 
for what I need now works perfectly and thank you, but if there were more intersection points at the same rate it would be too complicated to choose?
good make
 
How is it better to proceed for the choice?
in case the points were more than one I could draw all the polys leaving the final request for the selection of the one to maintain.
or I could mark the tops at the same altitude (maybe with a point) and select the one to join.
or still mark the vertices and you, when you want, draw the poly (but you have to delete the other markers).
 
You're too helpful, then I believe people take advantage of it... ;)
if I can choose the first option
 
I would have chosen the first.

if 3dpoly has horizontal traits at the same reference point the links to summit of every stroke.

:smile:
 

Attachments

Mythical:
It's perfect, thank you very much!

ps: to create a custom command I have to put something on the lisp? :confused:
 
Please.

If you mean the command to throw the lisp replace plz with what you want.

(defun c:plz (/ axis p_and z_in... .
 
hello to all
I have had a very useful lisp but if possible I would need some modification :eek:
I noticed that it works well only with the global ucts and can be used as connecting objects only polylinee3d.
is it possible to make it work even with the lines and if the bird is turned?? :confused:
thanks to all:smile:
nice forum :biggrin:

How do you train the lisp?
 
How do you train the lisp?
if you answer the discussion via the advanced mode you will find the "manage attached".

or, always from the advanced mode and if the list wasn't too long, you could enter the latter as code between tags [CODICE] clicking on the # button of formatting options.
 
I have joined the discussion of giannino82 to this of lattu.The subject is the same.
hello to all
I have been through a very useful lisp but if possible I would need some modification
I noticed that it works well only with the global ucts and can be used as connecting objects only polylinee3d.
is it possible to make it work even with the lines and if the bird is turned?? :confused:
thanks to all:smile:
beautiful forum

How do you train the lisp?
if you answer the discussion via the advanced mode you will find the "manage attached".

or, always from the advanced mode and if the list wasn't too long, you could enter the latter as code between tags [CODICE] clicking on the # button of formatting options.
thanks g.p.
the lisp is this
if you can't do anything
you can, you can..:biggrin:

other entities may also be added.
Interesting what lisp... Did Lattu pass it? :biggrin:
 

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