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import in illustrator a dwg file with 3d view

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Simus89

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I think that the title is quite exhaustive, cmq, and I have been wondering whether or not it is possible to import a 3d made on cad, on illustrator x to be stuck, but I would like it to remain on the vector field (not jpeg x to mean us) .. does anyone of you know whether it is possible to do such a thing? :smile:

Thank you very much
 
Surely, if you create a 2d view from a 3d model with flatshot command, you will be able to import it on illustrator.
 
Surely, if you create a 2d view from a 3d model with flatshot command, you will be able to import it on illustrator.
to a first test it seems to work if I well understood how the command works
(practically creates a new 3d design block in a 2d view no), the only problem I have encountered, that I know whether it is due to the cad itself or to the version of illustrator that I currently use (cs3 ) is that when, by illustrator, I click on insert>dwg, it does not matter to me .. the only way is the simple copy/paste only .
 
I think that the title is quite exhaustive, cmq, and I have been wondering whether or not it is possible to import a 3d made on cad, on illustrator x to be stuck, but I would like it to remain on the vector field (not jpeg x to mean us) .. does anyone of you know whether it is possible to do such a thing? :smile:

Thank you very much
if your intent is to import the 3d directly you can do it either with open (because that illustrator manages the dwg) or with insert, leaving therefore the passage made in autocad with the flatshot command that of course is the Italian command "geometriapiatta". The fact that it doesn't fit makes me assume that you have a more up-to-date autocad version than that of illustrator (I mean as exit dates).
So my advice is to save the dwg in a previous release format (but let's do first if you say that versions of autocad/illustrator use).

the other advice is what they have already suggested (and that I think you should follow) or use the flatshot command! and make the drawing (which if it is complex would not be) lighter, even because direct importing a 3d on illustrator would not serve you at nothing as you have no chance to intervene on the 3d (e.g. rotate the drawing, change a solid, etc.). the 3d that illustrator can change is only and exclusively that born in illustrator himself.
 
if your intent is to import the 3d directly you can do it either with open (because that illustrator manages the dwg) or with insert, leaving therefore the passage made in autocad with the flatshot command that of course is the Italian command "geometriapiatta". The fact that it doesn't fit makes me assume that you have a more up-to-date autocad version than that of illustrator (I mean as exit dates).
So my advice is to save the dwg in a previous release format (but let's do first if you say that versions of autocad/illustrator use).

the other advice is what they have already suggested (and that I think you should follow) or use the flatshot command! and make the drawing (which if it is complex would not be) lighter, even because direct importing a 3d on illustrator would not serve you at nothing as you have no chance to intervene on the 3d (e.g. rotate the drawing, change a solid, etc.). the 3d that illustrator can change is only and exclusively that born in illustrator himself.
So how do I use 2012 and the illustrator is cs3, so let's say that a certain age gap between the two is "^". Then I understood flatshot was actually the command I had already tried to use, but I think that precisely because of this time distance between the two versions when with flatshot I go to create a new block " 2d of 3d" this does not open to me on illustration or.o, the problem is precisely this xd, cmq thanks again x the straight.. to the maximum if I can find other routes upgraded to cs5;)
 
I regularly use the flashout command to import "3d" illustrative in cs3 illustrator and I can assure you that it works well also with very big assemblies.

only thing that sometimes does to me, and that I must first paste the flashout design into a new dwg with view to global ucs, then from them ctrl+c and neck in illustrator and the game is done.

I don't know why I don't use the command matters, maybe it gave me problems, but now the procedure I do is this and always with excellent results.

p.s. before copying a autocad regenerate does not hurt, otherwise sometimes you care about segmented curves
 
Hi, excuse me if I introduce myself but I have the same problem , I practically realized a bell tower of 5 levels (so with arches and columns) in autocad making it 3d, now I should import it in illustrator and then in turn import it in flash to create animations , I wanted to ask you if you kindly can tell me how to keep the 3d view realistic in illustrator or, best I should give a color to
 
Hi, excuse me if I introduce myself but I have the same problem , I practically realized a bell tower of 5 levels (so with arches and columns) in autocad making it 3d, now I should import it in illustrator and then in turn import it in flash to create animations , I wanted to ask you if you kindly can tell me how to keep the 3d view realistic in illustrator or, best I should give a color to
i.e. would you like to keep the 3d in illustrator and then be able to turn it in flash?
 
hi planner road , in practice I would like to keep the 3d in illustrator and then rotate view in flash , but to create animations on this 3d in flash , as for example a wall disappears on the left side and I can see the internal staircase that I could transmorse as a flash button to which click I upload a jpeg from the outside etc...
 
hi planner road , in practice I would like to keep the 3d in illustrator and then rotate view in flash , but to create animations on this 3d in flash , as for example a wall disappears on the left side and I can see the internal staircase that I could transmorse as a flash button to which click I upload a jpeg from the outside etc...
in illustrator you can not keep 3d.
you can only do as he said above tristan:
Surely, if you create a 2d view from a 3d model with flatshot command, you will be able to import it on illustrator.
 
Okay, clear, thank you very much, just one thing and you know if I can then give a color to this file, that is, can I then color it in grey esmpio illustrator?
 
Once you've entered the illustrator, you can color it as you like. the thing that permeates me is as follows: But then you're able to do what you say you want to do? No, because it doesn't seem that simple. . .
 
to succeed I can succeed, but the thing ke mi da perplesità is ke cm has told me tristan or use the command geometryplatta on view 3d, when the port in illustrator if I give the gray does not color me all the structure but only parts of it
 
Yes, I learned how to import dwg files and how much you need, and other commands, but in coloring it makes me the difficulty I described earlier. If you can help I would be really grateful.
thanks in advance
 
reserve question: Can you use illustrator? ?
si , I learned how to import dwg files and how much you need, and other commands, but in coloring it creates the difficulty I described you earlier. If you can help I would be really grateful.
thanks in advance
I think the answer is no....

I know that often here on the forum you think that knowing how to use 2 commands of a program (autocad in primis but also others) equivalent to "I know"...

cmq to answer your question you will know that there are two tools to select in illustrator... one to select the "groups", the other for the "annidate" entities.

then if you want to color areas you know that there is the tool however ... you can not think that with a click illustrator read the thought and colors only the areas you want.

and then remember that we are always talking about a 2d design generated by a 3d and imported into another program.

So a little bit of a manina (and not only) you have to put it yourself.
 

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