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creo elements direct modeling express 4.0 - philosophy

  • Thread starter Thread starter meccanicamg
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meccanicamg

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Good evening to all,
I'm going to use I create direct modeling elements express 4.0 in anticipation of buying the full commercial version but I have not quite clear some things.

arrival from a parametric world: solidworks, inventor, catia and for me there are concepts of creating separate parts and together. while I physically work the parts and the assemblies or sub-axes.

here with this software how is logic? I see a big cauldron that keeps everything inside but the parts how I save them? Do I have to save part at a time?
If I change a pipe part because in the axieme that contains it does not update?

Can someone give me some tips on this new philosophy? work also on 10 and already here I see that the cauldron of the axieme is a world in itself, where they live models encoded that are completely untied from the saved parts and I do not find this great advantage.

What's the matter? where are the benefits? unique file with inside everything? and the food?

help me understand, thank you. :biggrin:
 
the "advantages" are in the lack of father/son relations.
complex models should be much lighter.
we await the opinion of some experienced user.
 
I'm going to use I create direct modeling elements express 4.0 in anticipation of buying the full commercial version but I have not quite clear some things.
It's normal, this tool uses very different paradigms from others.
arrival from a parametric world: solidworks, inventor, catia and for me there are concepts of creating separate parts and together. while I physically work the parts and the assemblies or sub-axes.

here with this software how is logic? I see a big cauldron that keeps everything inside but the parts how I save them? Do I have to save part at a time?
If I change a pipe part because in the axieme that contains it does not update?
then: modeling allows to save each solid and each group as separate files. you have *.sdp (solid designer part) and *sda (solid designer assembly). to get this, you must use the command "Save Data 3d". in the express version this rescue function does not exist, and it is mandatory to use the file: *.pkg in commercial version and *.pk2 in express version. you have to imagine this file as a kind of "pack and go", meaning that by saving the file, create a compressed file that contains all the elements in video (or only one part, at the user's discretion). Basically with the pk* saves the work area, which could contain two or more open fathers at the same time, without ties between them, in addition to work plans, sketches, annotations, etc. the difference with normal parametric in fact is sensitive, and at first it is normal to remain disoriented. It is not necessary to save a solid at the exact time it is created. you can move on to model various parts and group various assemblies without saving anything, as if we were working in a 2d where we can pull lines and create blocks and everything remains in ram. at the time we decide to save, the system scans the elements to video, and saves only the new or modified ones.
In fact, the rescue system is very complex and easy to generate problems, in fact all the companies I visited use a pdm system, when instead with other cad systems could do without it.

relative to the parts that do not change:
within the same session, this should not happen, in the sense that if you have a p1 part and a new instance of the same p1.1 part, these should be tied and the changes made on one reflect on the other too. Unfortunately here the sysntax of the commands is a bit misleading, perhaps it's the fault of the Italian translation: If you have a part and use the "copy" command, the new part obtained from the copying process will be a new part untied by its parent. to have instead a new instance of the same part (or group), you must use the command "share".
Can someone give me some tips on this new philosophy? work also on 10 and already here I see that the cauldron of the axieme is a world in itself, where they live models encoded that are completely untied from the saved parts and I do not find this great advantage.
If you use pkg, the president is right about this, it is a format that should be banned by law.
and the food?
the table masses made with annotation are saved in the file system in format mi. If you open them with me10 and add hand geometries, you lose the association with the model.

p.s. I think the section is wrong, the question would go into the forum of cocreate and not in that of creo direct.
 
I quote both, the explanation of hunter is very exhausting and correct, I add that there is also the *.bdl format, but I don't really know much about it, I throw the rock and I expect that someone who "knits" can clarify.

in my opinion cocreate is a very fast and intuitive cad and has the advantage of being very open (to honor of the truth maybe they are also others, I have not deepened) to changes made by you with the lisp. so much I praise the part 3d as I say that annotation literally sucks, if not customized to duty is to the limit (low) of usability.
 
I quote both, the explanation of hunter is very exhausting and correct, I add that there is also the *.bdl format, but I don't really know much about it, I throw the rock and I expect that someone who "knits" can clarify.

in my opinion cocreate is a very fast and intuitive cad and has the advantage of being very open (to honor of the truth maybe they are also others, I have not deepened) to changes made by you with the lisp. so much I praise the part 3d as I say that annotation literally sucks, if not customized to duty is to the limit (low) of usability.
"er" .bdl (bundle) is a file where you save the 3d model along with the 2d that rapture it.
You have to study, you have to study, you have to study. . .
:biggrin:
 
Ohh now I understand the concept. but it is possible that only those who use it can explain how the difference is!?? ! ? !

Thank you for your answers.
 
Ohh now I understand the concept. but it is possible that only those who use it can explain how the difference is!?? ! ? !

Thank you for your answers.
Welcome to the fraternity!
we feel like coals but, lately, more like those with "parannanza". We have secrets and keep them hidden.
:biggrin:
 
Ohh now I understand the concept. but it is possible that only those who use it can explain how the difference is!?? ! ? !

Thank you for your answers.
Unfortunately, the manual is very bad.

prepared to cum a lot of money anyway: The cocreated world is very expensive, they need additional licenses for anything beyond the minimum.
 
"er" .bdl (bundle) is a file where you save the 3d model along with the 2d that rapture it.
You have to study, you have to study, you have to study. . .
:biggrin:
Well, I'm so good, I'm good.
I thought there was something more delicious under:
 
the table masses made with annotation are saved in the file system in format mi. If you open them with me10 and add hand geometries, you lose the association with the model.
if you open a me10 file generated by annotation and respect certain rules you do not miss the association with the 3d model
I did it for years without problems
for example when you save you have to store year at the_old drawing_name_file
 

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