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compensation for rendering tips

the reflection of the objects in the glasses is seen only from the outside (sometimes that you mirror in the windows while walking on the sidewalk). They'll never see each other. I would also correct other details highlighted by biggmetals. working on details is essential. for the rest the second rendering is good.
 
I answer to the 2 shocked by the mirror (I want to see photos below) different tiles therefore nn and the same as colors but at least we will solve the mystery of the different wall in the mirror
a yes this rendering is not mine but the bathroom and the same therefore at least the mystery of the mirror has been solved
it wasn't a cmq error
is not a matter of different tiles. You have no doubt potential, but you're easily lost to details, and we've noticed. That makes your renderings lose a lot. even your way of reacting to observations does not help you.
 
The last one is really nice.
but I am not an expert in the field, so I would say I represent the average user.
for technical comments we wait for others.

maybe the floor makes the texture guess
 
battescopa on the right room?
the tree in the background is all cleared
if you zoom on the legs of the chair and the table are surrounded by a light aura (see a white line)
the bulbs in the other room do not project any shadow on the wall?

and what I saw before all: the room is tilted to the horizon. seems to be impeding

edit: the textures of the sliding glass door are equal on both doors
 
battescopa on the right room?
the tree in the background is all cleared
if you zoom on the legs of the chair and the table are surrounded by a light aura (see a white line)
the bulbs in the other room do not project any shadow on the wall?

and what I saw before all: the room is tilted to the horizon. seems to be impeding

edit: the textures of the sliding glass door are equal on both doors
the tree is "suffed" as if it were a photograph made with something that is not a mobile phone or a compact (y) but there are no chromatic aberrations or purple fringinging...so it simulates a goal that costs avalanche of money :d (to be 7.15 there is a really hard light... )

the bulbs in the other room are definitely read, outside there is a bang of ambient light and their poor can do nothing
 
the reflections on the glass are adjusted. the clothing on the pillows also. only a few small remarks: the front floor blanket is a little anonymous, I would have revived it with a blanket with a nice colored pattern and a nice texture. That blanket is in the foreground, but from the frame you lie a bit to understand that it is a blanket! a nice blanket plot would help in understanding.

As far as the image used for the outside, that's fine for me. Maybe lightly less blurred would be better. Anyway, it's okay. should not appear too sharp because between the camera and the trees on the outside there is at least 1.5 cm of room glass. even taking a real photo would not appear sharp. some even enable depth of field in the camera even for rendering in interior (which is a semi-sanity because the calculation times increase a lot).

as I wrote before, alukino has potential, but it is too precipient in wanting to click on the rendering icon and sometimes forgets the details. For example, infixes lack handles. apart from the fact that the handles are necessary. . Do you know how much it means a beautiful set of polished brass knitters on the sliding one? They'd value it even more. and always standing on that slide I would give a lightly extra thickness to the mounts. the battescopa and some furniture in the other room would also contribute.
 
even a little depth of field contributes to transform a scene into something truly realistic.

I didn't.

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