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morphing

  • Thread starter Thread starter pirataviola
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pirataviola

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Hello, I am using powershape 7080, where there is the morphing function but nn can make it work well especially between surfaces if someone can help me?
 
very old version, if the surfaces are a little complex will not be easy.

post some screenshots if you can
 
You need:
the surface (one or more) to be changed - the converts in power surfaces (in case they were nurbs).
two composite curves (one starting, one arrival) that have the same status (open or both closed) and the same number of points (also the direction, visionable with labels, must be the same).
Once you have prepared the curves, you just have to select the surfaces, launch the morphing command (I don't remember if in that version there was already the possibility to click with the right button and press "define morphing" or something like that), select the starting curve and press "select starting curve", do the same with the arrival curve, and finally do apply. eventually the surfaces will become morph surfaces, you should convert them into power surfaces.
If they got hurt, try putting a work plan in a better place, otherwise try to cuff with the other settings inside the morphing mask.

then if it is still badly placed some detailed screenshots of all entities...and also of the morphing mask, since that version reminds me when I was young :)
 
This bombed and curved surface should be reported straight .poi if you know what it means to make a morphig from two surfaces?
 
Okay, but you have to take her to the floor, you don't have to morph, I can't do it now, if I remember writing tomorrow morning.

p.s. making a morphing between two surfaces means using reference surfaces instead of using curves, I did not remember that it was possible already from that version. . .

p.p.s. currently use 2020
 
Okay, but you have to take her to the floor, you don't have to morph, I can't do it now, if I remember writing tomorrow morning.

p.s. making a morphing between two surfaces means using reference surfaces instead of using curves, I did not remember that it was possible already from that version. . .

p.p.s. currently use 2020
I thank you in advance for your help, I did a course but these functions have explained and are useful sometimes, I am curious to know that you think of rhinoceros, if you ever see it, thank you.
 
powershape is definitely much more performing than rhinoceros, but unfortunately it or a little abandoned because some important functions for me as before mentioned morphing, I can't manage them , especially curved agility, if you notice the photo the sole should react along that profile while keeping the point behind departure, I try but goes where it seems,rarely I managed if you know how to advise me I thank you, good weekend.
 

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I mean? Can you be clearer? I'm curious to hear different opinions, I use rhinocerso4 and it's super do anything.
 
powershape is definitely much more performing than rhinoceros, but unfortunately it or a little abandoned because some important functions for me as before mentioned morphing, I can't manage them , especially curved agility, if you notice the photo the sole should react along that profile while keeping the point behind departure, I try but goes where it seems,rarely I managed if you know how to advise me I thank you, good weekend.
I don't understand how many things you want to do, if I write I lose an eternity and then understand that maybe you need more.. .

powershape is definitely much more performing than rhinoceros.. .
Of course it depends.

Rhino has two fantastic things:

- the dedicated community/ plugins
- buy it and it's yours, no subscriptions (at least for now).

I don't know if they're improved as file interchange, either "from" or "for" other software. I hope so.

Unfortunately I still have to meet someone so good at using rhino that makes me want to buy it. I would like to see to draw shape cut to brigade (and do repetition stuff in macro, fundamental to me) at least at the level of how I know how to do with powershape.

At that point, I'd buy it immediately, and I'd do the deck to learn.

powershape as a modeler remains really complete, and very practical for some things!
 
I was initially taken from the word morphing. But in fact in powershape this function is called morphing, but in my opinion it could be called more simply "deformor".
Usually the term morphing is used in animation. However, it is always about transformation.
I turn a solid into something else by deforming it.
in 3ds max there are 3 types of deformers.
Powershape's "cage morpher" should be something like that, although powershape works with another philosophy. I find that the "morher" of powershape allows an excellent management of deformation. the fact that you can use reference splines allows you to work very accurately during deformation.
 

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I must say that rhinoceros the 2d manages it very well and in very accurate manners, I with powershape nn I can, yes ok I have an old version of powershape, maybe the new ones are better.
 
I was initially taken from the word morphing. But in fact in powershape this function is called morphing, but in my opinion it could be called more simply "deformor".
Usually the term morphing is used in animation. However, it is always about transformation.
I turn a solid into something else by deforming it.
in 3ds max there are 3 types of deformers.
Powershape's "cage morpher" should be something like that, although powershape works with another philosophy. I find that the "morher" of powershape allows an excellent management of deformation. the fact that you can use reference splines allows you to work very accurately during deformation.
the classic one of powershape and I was talking about is the one for the surfaces (I think we can also operate with the solids, tomorrow I look better). I confirm that it is very precise, the cad obviously is made to make cad, not design to pisellum :roflmao:

There's also the "gabbia" style, but I think it's just for stl etc. if I remember control this, and then I'll take you.
 
I must say that rhinoceros the 2d manages it very well and in very accurate manners, I with powershape nn I can, yes ok I have an old version of powershape, maybe the new ones are better.
2d is done. Some things turn the bales, but you do. And he did it once. we say it has improved a lot in time, but you have to know some tricks that only in some commands It makes you want to pull down the calendar. I've stopped wasting mental energy for a while. I have committed myself to understanding how "rejoin" the program, eventually you get to know it and do what you have in mind at the first shot
 
I must say that rhinoceros the 2d manages it very well and in very accurate manners, I with powershape nn I can, yes ok I have an old version of powershape, maybe the new ones are better.
rhinoceros really has excellent surface management. for the 2d instead I personally could not do without autocad. I think it is unbeatable in 2d. It's the real alternative to the old tecnigraph.
 
interesting, I think you can "snap" the points of the cage to other entities (points, lines, curves, surfaces etc.)... tomorrow if I remember I try...

the other way (the classic one providing lines/curves/reference surfaces) has improved a lot over time.
domarla requires experience, because you have to know how to put in order the entities, both the starting mathematics and the reference entities.
Sometimes it is perfect (not well...perfect), in other cases, maybe where you have at your disposal mathematicians put not quite well, the result is not enough, in this case you have to arrange the surfaces that come out of morphing.
 

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