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colonic house - 3ds max and crown renderer

  • Thread starter Thread starter Tristus
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Tristus

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first render with crown maker, a great unbiased motor. Don't regret vray. I noticed that it is fast enough even in internal rendering. in this case less than 1 hour
 

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premise: I do not render, but it is something that fascinates me very much, and around I have seen things that you humans...so, if I can afford, critical so that you can improve, as long as the limit is not software, so I ask veia in advance:giggle:

In my opinion, the straightened lines of the whole (about t&s) in the outside give too false perspective, in the interiors now "we are" used, but in the outside, in this case, I do not see it as a positive thing.
there is a yellowish dominance, already seen on the stones, the eaves does just "fintissimo".
the texture of the grass where it is torn I do not like, as well as the hedera.
I see too much difference between the green of the lawn between the right and the left side of the photo.
very real instead the "spray" of the trees in the background, both the little sharpness and the chromatic aberrations, seem precisely made with a true objective, although mediocre (there is nothing wrong, it is not an offense, these lenses exist and are used in the real world)
 
bye, and thanks for the comment. no problem, every constructive criticism is always welcome.
if by straightened lines you mean the vertical correction of the falling lines, that is, the vertical lines that tend to converge on top, typical of the photos taken to a building from a lower position, had, this is a detail that has given to think also to me, so that at first I regret having given the vertical tilt to the room. In fact the falling lines are not at all a fault of the objectives but they are of normal prospect distortion, like the one that normally would have in a normal photograph, the one that also perceives our eyes when we look at something that stands upward. I will disable the automatic vertical tilt. Now I'm totally convinced.
If, on the other hand, by straight lines, you mean too sharp, I don't know how to handle it, because I have already made the chamfer to all possible and imaginable corners. But I changed the type of mantovana plaster, adding noise to the material, to make that surface a little less regular.
The gronday is undersized, and I will also change the type of material. the present one is too reflective.
As for the green lawn, I didn't find any better, but I don't want a lawn too well-kept and regular. I'm going to choose some other textures.
The light... a photo taken to a building on a sunny day has always a predominant yellow. probably the white plaster reflects badly, in fact I changed material. for the rest the sunlight has its predominant yellow, that I do not want to change it.
The hedera is made with ivy generator, you can well change the type of foliage. I didn't want to exaggerate, just to give a touch of green.
the image in the background is a hdri that contributed to the lighting, along with the crown sun

in the meantime I have added some extra details, soon I will make the changes with the correct perspective (with the falling lines) and the new gutters. I'm also thinking of adding venetian blinds inside
 

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the inferriate in the openings of the basement.
It's a work in progress, actually
 

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there is a yellowish dominant, already seen on the stones
I'll only work on the material, changing the mapping tone a little bit. The crown sun, in my opinion, is better than having a predominant yellow.
 
Hello, beautiful renders. Can I ask you if you ever thought about using blender and why you rejected it as an alternative?
 
I made some changes.
to the stone material I removed every hint of yellow, but I operated only on the material, while the sunlight continues to maintain its predominant yellow. The gutters are more "generous" in size and I also changed the material.
I add the main prospectus, but it doesn't suit me. Maybe too much "load".
I see if I find good textures to apply.

Anyway, what I wanted is that the scene would make the idea of a sunny day, which is why I added the sun that goes in addition to the lighting of the hdri. sin for the hdri as it repeats at 360 degrees only a portion of panorama, so if the roote horizontally repeats almost immediately. I have little control margin from this point of view. for the rest I like because it is a discreet hdri, fills well the background and does not go to "rub" too to the main scene.
The background tree appears dark because a series of trees close to each other are made to be shadowed, so what is seen in the background image is as close to what we would see if we were in reality in those particular light conditions. for this reason I did not go to adjust the shadows with the post-production. and anyway in the background it is required only to make the background, it is not him important. The important thing is that it's a good hrdi.

I also took the vertical tilt. room lenses are about 25 mm

now remains the lawn. I prefer textures as close as possible to the classic country lawn. Now let's see what I find. I did some evidence with old archives but they didn't satisfy me.
 

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Hello, beautiful renders. Can I ask you if you ever thought about using blender and why you rejected it as an alternative?
the blender is a great program. use the cycles if not mistaken, that is the rendering engine of sketchup. I have seen renderings of very beautiful interiors made with the cycles. I didn't discard it a priori, it's that I never happened to use it.

in this site there are beautiful renderings made with the motorized blender cycles. https://www.archilovers.com/project...es-come-motore-di-rendering-per-sketchup.html
 
the tree at the bottom should be much less dark, too high to the view. It's been a while since the last sketching book, but I think I remember that far-off colors are increasingly blurred, lighter.

I talked about blender because I'm taking a course to learn it right now, I've seen things really well done. especially because you can see the render in real time with eevee and then make the final result with cycles for the best possible result.

question by ignorant in the matter: does not the rule of third parties be used in renderings?
 
question by ignorant in the matter: does not the rule of third parties be used in renderings?
It does not make much sense to apply the rule of third parties in the architectural display. if there are details of the scene to which you want to emphasize (we admit the lawn with vegetation, pots etc.) lower the view of the room so that together with the building you can see also the portion of the garden (or the nearby pool, for example). In any case, the main subject is the building, and it cannot be left behind. unless you want to show up more, along with the building itself. but all must contribute to the scene.
Another speech is the rule of third parties applied in the photographic field, when for example photographer a fringuello laid on branches while singing. the rule of third parties suggests not to place the subject exactly at the center of the photo, but to arrange it to a third (in vertical and horizontal, with alongside the foliage surrounding it).
in the architectural field the goal is to make the building stand out, make it appreciate for what it is, so the rule of third parties makes no sense. You will never see it applied in architectural renderings.
 
in these 2 photos, for example I tried to apply the rule of third parties, not placing the subject in the center. in the architectural field the speech is different.
 

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hi what graphics card you use, I'm new to the field you would have to give me one within 300 euros?
 
but it seems to me to remember that the distant colors are increasingly blurred, more soft.
Yes, and depending on the lenses and the f-stop used you should also notice a shade of the images out of the field. Unfortunately adopting field prodondity considerably increases rendering times. But it is undoubted that giving a slight depth of field to the scene contributes to realism. I didn't use it on time issues.

I have here a rendering (not made by me) to which depth of field has been applied. It's perfect in everything, except for the mapping on the pages of the four books stacked one over the other. there is a repetition effect that betrays... otherwise anyone could not distinguish it from a real photo. but let's talk about details of which only one who grounded rendering realizes. For the rest, it's perfect, and I want to be able to make renderings at that level.
 

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hi what graphics card you use, I'm new to the field you would have to give me one within 300 euros?
that mounted on my pc is a very poor and dated (and not exaggerated in saying) nvidia geforce gt 620 2gb

That's why the rendering engines using the gpu don't attract me any more, because they wouldn't be supported by the card.
vray and crown maker manage to do everything, even the interactive rendering in real time, making cpu work. Even if with vray, today, you can get the gpu to work on the video card.
 
so you say that for the university (does not focus on rendering but more on design) can I also settle for cpu maybe i7 with integrated video card? thank you for the reply
 
so you say that for the university (does not focus on rendering but more on design) can I also settle for cpu maybe i7 with integrated video card? thank you for the reply
you do not need to spend a boat of money on the video card, unless you intend to use the pc also to turn the latest generation video games. or you want to work with programs that make the video card work for renderings. years ago, for example I worked a lot with autocad without any problem. then when I decided to buy a racing simulator (the nadeo virtual skipper) at that point I decided to mount a more powerful video card in order to race on a more realistic sea. and in fact the difference was huge.
But when I got back on autocad the video performance was the same as the previous card.

an i7 of the intel is enough and advances to make beautiful renderings.
if you work in architectural field sappi that vray and crown maker are the 2 rendering engines in the head to the list of favorite designers. both work by working the cpu (i.e. the traditional processor) and wanting you can get into the game that of the video card.

here you can find more information about the type of computer for architecture
 
I gave more light to the main prospectus. but they lowered the country floor in order to create some steps, some small driveway, and some garden furniture (if the pc does not explode because the file is about to exceed 200 mb. tiles and edera have contributed little to enlarge the file. I also eliminated some climbers from some pillars.

in the second photo here is how the background hdri image goes to repeat itself. Unfortunately it is not a 360-degree image, it is only a portion that is repeated. But he still manages to give reflections and refractions. there is little margin to adjust it both horizontally and vertically when it settles against the background.
 

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Yes, I had downloaded the background from that site. I'm downloading one that will probably give me more room for adjustment, there's also the sun, so we see that it comes out by lighting the scene only from the hdri and eliminating the sun crown.
the portion of the tree is much wider and adapting it to the background by zooming I have another beautiful portion of the tree available for any other movements.
That's what I'm downloading, looks good.
 
thank you so much tristus is an honor for me still student having advice from industry experts! Thanks again?
 

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