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3d motor animations

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TETRASTORE

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tetrastore has published a new resource:
animations 3d motors - 3d motors with parallel and orthogonal axes useful for mechanical students
for a better understanding of the functioning of the cinematism of modern standard speed gearboxes, I bring back the links related to the 3d animations of two drivers of a Turkish company who, conceptually, are very similar to those of other important European manufacturers and correspond to the current design trends.
parallel axle reducer (crying) with single-block case:- animation. . .
more information about this resource.. .
 
Congratulations!" a motor driver that works without current!! :
I joke, I also did animations of machinery and I put the problem: "But do I have to show a power cord?" goes well, explanatory license... great video.
 
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I also associate myself with the compliments of the author, which I am not:), from the ambition I deduce that it was made internally, but I do not know with what software.
 
Maybe I'm wrong but there's no cinematicism with logic. dentate wheels turn on their own without the real contact and thrust necessary.

then it was manually synced so that it all looks real.

is my impression without presumption
 
Maybe I'm wrong but there's no cinematicism with logic. dentate wheels turn on their own without the real contact and thrust necessary.

then it was manually synced so that it all looks real.

is my impression without presumption
it can be, frankly I cannot grasp this particularity that could not escape a more attentive technical eye and with greater experience in this field.
it is necessary to consider that generally these animations of the products are realized by companies for advertising and image purposes, using skills that are not owned by a designer; the result is the immediate effect and the function is to illustrate the technological solution.
 
depends on the assembly constraints defined in the cad.

are these recognized and taken into consideration in animation software?

or do you have to hand off to make it look like everything works perfectly?

from what I know unfortunately is still so
 
depends on the assembly constraints defined in the cad.

are these recognized and taken into consideration in animation software?

or do you have to hand off to make it look like everything works perfectly?

from what I know unfortunately is still so
there are two possibilities: if there is a plugin that allows communication between cad and rendering program the definition of the cinematic takes place in the design, otherwise you have to manually create the movements in this second environment. for lexicon keyshot there are numerous plugins that interface it with solidworks, create etc, allowing direct communication. Another factor to keep in mind is the speed of objects that allows an acceptable display. For example, for the first couple of the gearbox at 1400 rpm, the gear would be indistinguishable. It is therefore necessary to choose false speeds much slower while maintaining the reduction ratios between the individual objects. in the case of manual setting, assuming that the slow tree moves to 1 rpm and that the film lasts 60 seconds, you must set the angle from the object to 360°. If rpm were 10, the grades would be 3600, and so on.
conceptually it has not changed much since thirty years ago in the exhibition stands were shown the splits of the mechanisms, with the thickness of the red painted case and the chromed gears rotated by a hidden scooter, all protected by a plexiglass not to stick our fingers:). a Carthonian work then as now, in fact the more the video is long and complex type this of the reducer needs boating hours.. and so much patience.
 

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